
Dystopia is a cyberpunk game with tense combat situations in a high-tech world spanned by computer networks. Playing as either Punk mercenaries, or Corporate security forces, the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
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Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS is THE Cyberpunk FPS you've all been wanting. Games are played regularly on Wednesday and Saturdays with a tight-knit community that's rather welcoming. They don't make em like they ♥♥♥♥♥♥ used to.
One of the best shooters ever made, completely original with tight controls for ranged and melee combat and movement. Rich objective gameplay and a parallel cyberspace combat layer. They don't make them like they used to.
Not a bad mod, too bad the online is dead.
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Languages: Arabic, Portuguese - Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian +19 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i saw an youtube video of a guy exploring some dead source mods, one of them was Dystopia. i thought it was a cool game so i came here on steam to check it out, i installed the game, looked up at the servers, and they were all completly empty. so i created one myself, i selected the first map that appeared on the list, typed in a random name for the server, and started playing alone, by myself. i selected the Corps team, then a perk selection screen appeared, i read some of the perks, chose a loadout and hopped in, i explored the map for a little bit, tested some of the mechanics, guns, other perks, classes etc. after something like 20 minutes, i decided to disconnect and go test the tutorial. i then learned that there was something called cyberspace, where you basically enter a digital dimension to sabotage enemy systems, etc. although i couldnt find anyone to play, that was my experience on that game. it was honestly pretty fun to play, and i actually enjoyed my time there. if you can invite some friends to play this, it is sad that it is completely dead..
Online is pretty dead unfortunately... But hey, at least we have a decent GMod content pack with cool maps and models here
we must bring this back, it's fun (music and speedy cyberspace also kicks ass) and makes me glad it's nearly as old as i am. :)
unfortunately,online on this game is DEAD on official servers if yo NEED to play/ JOIN discord-servers//
Even though I've only fought a few 1v1 rounds, this game seems pretty fun. I think the thing that really sets it apart from other shooters (and makes it fun!) is the implant and classes system, and cyberspace. Basically, there's three classes (although I find that kind of undersells it, as you'll see) which each have four main weapons to choose from. The Heavy class has the most health & armour, and has the most powerful weapons. Light is the fastest but has less armour and health, and Medium is the balance between those two. But it doesn't end here, as there are [i]fourteen[/i] implants to choose from! They are subdivided into head and body, and each class has a unique amount of points to allocate to those implants. (Light has the most, Medium has some, and Heavy has the least.) There's the Stealth implant which makes you invisible on demand, and is countered by the Infrared Vision implant. That implant however, is countered by the Coldsuit implant, which can't be equipped w Some implants are countered by others, which then also can be countered, all resulting in [b]a lot of customizability when it comes to playstyles[/b], and interplay between those playstyles. (You can be a backstabbing infiltrator, or a medic who provides support, or a sniper, all within the same class. Also, I love how you can save your own loadouts) Let's also not forget [b]Cyberspace[/b]! This is like an alternate dimension that is often key to completing an objective, and this is also where combat can happen! I'd say it's handy to have at least one so-called "decker" with the required implant(s) to complete objectives, or defend and reinforce them (yes, some objectives can be taken back by the enemy team, and you can encrypt certain points and make firewalls to slow down the enemy in cyberspace!) All this combined results in a pretty deep game, which I like a lot! However, there is a pretty big problem, namely that nobody really plays. The majority of the time you don't see anybody in any servers, and I only got like three rounds of actual gameplay (albeit only with one other player) so far. Pretty unfortunate considering the effort that went into this game.
This is pretty damn cool! Especially with a communicative team.
better at being a cyberpunk ttrpg fps than cyberpunk 2077
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