
First-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected.
Most likely between $21.6M and $61.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 95% | approximately $36M |
| PlayStation | $24.99 | 93% | — |
| Xbox | Free | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3495 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
нет
amazing
Zombies lock you in place with grabs before they connect forcing you to take damage from something thats yet to even touch you, they teleport/spawn in near you in your blindspots, they can hit you while you're behind them when they're attacking in front, explosions go though solid objects. They can duck out of the way of atleast arrows even before they've noticed you yet arrows instakill them with headshot from the dlc bow when they're chasing you. Takes the fun out of it when instead of rewarding skill it just trys to cheat the player by doing things that shouldn't be possible. The collision barriers are also pretty bad, I missed a shot from it when a zombie tried to climb up to my platform and when I fired a arrow at his head he just slide off the ramp and made me. Nothing was pushing him, his ai pathing just didn't place him in a solid spot. The ramp wasn't a deep incline either maybe like 20 degrees.
СКУЧНЫЙ КАЛЛ!!!!!
muto foda.
虽然手感不错,但剧情狗屁不通主线像是调教抖m用的,一大堆除了恶心玩家外没有任何意义的设计,很多影响玩家体验的地方简直粗制滥造,宁愿把同一个代码的武器做出数个种类也不愿多做几把枪和优化一下射击手感,任务指引更是磨练玩家耐心,人物设计也是如同脑瘫一样,剧情角色莫名其妙行为毫无逻辑,对主角还摆一副臭脸恶心人,如此脑瘫的角色居然还全游戏到处都是,如此的剧情让我i不禁怀疑策划有没有小学毕业
别逗你克兰叔叔笑了
My relationship with this game is.. complicated. With well over 5000 hours, I can confidently say that the main thing that keeps this game interesting to me is its PvP mode. However, with most devs having been removed from that part of the game for a while, (even before the definitive edition came around) PvP is in a very messy shape. Story mode isn't a one-and-done campaign. But playing through it about 2-3 times gives you everything it has. The DLCs (The Following, Bozak Horde and Hellraid) keep things interesting for a long while on top of that; but I'm well past that point myself. Notably, when Definitive came around, Techland decided that adding a bunch of ads for their newer games everywhere was more important than fixing that mess, but you'll see that for yourself. ( The "-nologos" launch command skips the intro, by the way) On the topic of PvP: Unpatched modding methods enable some players to crash your game for any and no reason, and even if you don't get crashed or kicked by such a player, the learning curve is steep and unforgiving. The top tier of PvP is played as essentially an exploit war. For some, like myself, this is a paradise; I dislike how the lack of fixes have led to everyone having cheated weapons and gear, but I -love- having to play this game in the most jank way possible to get an edge; physics bugs like launch glitches, item drop exploits, backward dropkicks. On hunter; Vault tackles, ramp tackles, underwater tackles, drive-by Ground Pounds. (But screw GP-Spit). It's like pitting a group of techhy, sweaty speedrunners together in an arena and telling them "May the jankest tech win". I wouldn't be playing this game if it weren't as chaotic as it is. But that's also why I cannot recommend this side of the game to anyone who isn't ready for a whooping. The story and its expansion are a fun experience, but PvP is an unpolished mess; my very best nightmare. Be ready for it, and hopefully, I'll see you there.
очень хорошая игра, советую к покупке.
The devs put alot of care into the details and combat system of this game, parkour may be lacking but for the price it is great