
Dwarfender is an action-strategy fantasy game in third person, set traps to repel waves of angry golems ! Take control of Rigolain, a dwarf-engineer, ready for anything in the heat of battle !
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*languages with full audio support
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Reviews
"A game made by students over the course of three months." maybe a B- or a C+ If it is a final year / capstone, F. for being a fragile game that crashes at some of the lightest touch
Not bad for a school project
Wandering Skies n'a qu'a bien se tenir, Dwarfender est son successeur . Sinon très bon jeu
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
Неплохая игра управление главное поменять и будёт всё ок
Auuugh Damn'it
Вполне достойная игра, суть в том, что нельзя допускать твоих врагов до кристаллов и защищать их. Прошел за час, очень даже легкая игра, думаю можно назвать ее "головоломкой". Из минусов - вылеты, не знаю почему, но раза 3 точно вылетела игра с фатальной ошибкой, оптимизация тоже такое себе, из геймплейной части можно выделить малое количество ловушек - их всего вроде 5 штук - что довольно мало, русского языка нету, но думаю те у кого по английскому оценка не меньше тройки разберутся). Как сказал игра имеет место быть, и писать что то плохое не стану, ибо игра бесплатная
I really love dwarfs, I would like to comment on this game. The game made a huge impression on me. I really want to praise the approach to the visual range of the game, you can see with what love the author selected the interior for the locations. I also noticed how you can interact with objects on the level, so you can walk up to a huge horn and blow into it, I ♥♥♥♥ myself. I also liked how the models for the tower were selected, of course, they are not enough, but the game will still be fixed; a large selection of traps on the floor, I think I just don't quite understand the barricade, I hope in the future, when you press a certain button, the main thing is, you could look at the direction of the wave of mobs, to accurately calculate the resources you want to spend on traps. I understand that the plot in TD games is not very important, but it would be great if they told the preface to the game a little wider
☀️
Слишком сырая для релиза. Очень маленький ассортимент ловушек. Не зацепила, но хоть бесплатная.
Ну так себе.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.