
The dusk mark is a symbol of strength given by the gods and a fantasy legend that has been lost for thousands of years. The protagonist is sent to Driftleaf Town, deep in the dense forest. The power of the imprint is carried on the back, and what is waiting for him?
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Languages: Simplified Chinese
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太短,不过还在验证阶段可以理解
就挺烂的游戏 打个蜘蛛怪就中毒,buff可以叠好几层,基本上4、6层后直接大半条命就没了。解毒要500金币,或者吃解毒草,从缓慢掉血变成直接把剩余总伤害扣掉(这么NB的设计也不知道是哪个小聪明想出来的)
感觉游戏性相当一般....操作流畅度不行,想弄点秀的就变成原地A了。但这种形式挺好的,免费可以体验体验,期待作者的改进。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Alacakaranlık işareti, tanrıların verdiği gücün simgesidir ve binlerce yıldır kaybolan bir fantezi efsanesidir. Kahraman, yoğun ormanın derinliklerindeki Drifleaf Kasabasına gönderilir. Baskının gücü sırtta taşınıyor, peki onu neler bekliyor?
顶,只求作者快点更新
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It's good ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
不能储存进度呀~~
这个游戏是可以通过走位躲伤害的,有些人不要乱说啊,你们可以再试试,走到面前,不攻击,直接九十度往旁边走,能躲过的,掌握节奏就好了。确实好玩,希望能玩到吧
老铁。但愿我有生之年。可以玩上啊。
This demo is pretty good! I enjoy the art, it has a certain style that i like. The intro screen also looks really pretty. This is in Chinese so I'm not sure what the buttons do or say but you can figure it out since the ones that dont work are greyed out and unclickable. As for the gameplay, its not bad. This is point and click with hotkeys 1-10 (I might be wrong) so nothing too complicated. The wolves are a nice way to introduce the combat system which is just left click and kill the enemy. You also want to click and kite around the mob to avoid damage if possible which should be for the most part once you get the timing down. There are also spiders which will deal lower damage but have poison which stacks. These you will definitely want to avoid and its not that hard if you get them to attack and go to their side. There is one human mob that has the most defense and a good sword which you can loot off of it once you kill it. The only thing I didn't like was the camera angle. I feel like it needs to be tilted a bit more to show more in the front and less in the back. That or zoom the camera out more because it gives a headache trying to see farther ahead and then getting an enemy right next to you. The music is calming and might be a placeholder. However, if it's not then i suggest changing it since the description given for this game was that you are on a quest as some chosen guy marked by the gods or something to that effect which sounds cool. So when you read that and then get music that sounds like it belongs in farming simulator it doesn't work very well. Again this is a demo so I can't judge it too hard. Overall the concept being shown is promising, I'd like t o see where this will lead. Good job on the demo.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.