
Test your mettle by fighting your way through waves of increasingly difficult enemies. Cast spells, earn loot, and upgrade your character to see how far into the dungeon can you delve.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall 7/10, its a decent pass time if bored, gotta say its better than most of the others ive come across. i dont think it will be updated but the developer did good for their first steam product. hope they make some more things.
Игра 'Dungeon Delver' – это увлекательный, хотя и довольно простой данжен-кроулер в ретро-стиле. Геймплей затягивает своей динамичностью и постоянным чувством прогресса, хоть и без каких-либо сложных механик. Вроде бы ничего особенного, но всегда интересно, что ждёт в следующей комнате: новый монстр, сокровище или ловушка. Пиксельная графика выполнена с любовью, а музыка создаёт нужное настроение для исследования подземелий. Из минусов можно отметить некоторую однотипность локаций и врагов. Через пару часов игры всё начинает повторяться, и новизна пропадает. Тем не менее, если не играть слишком долго за один присест, 'Dungeon Delver' может стать отличным способом убить время и отдохнуть. Игра прекрасно подходит для мобильных устройств благодаря своей простоте и коротким игровым сессиям. Рекомендую всем, кто любит классические данжен-кроулеры и не ждёт от игры слишком многого.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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[h1]Before I played Dungeon Delver, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
You need to kill some time? You need something mindless to kill that time? You currently don't have access to your super duper PC/you don't actually have a super duper PC but a crappy laptop to kill that time? You have NASA PC and/or SpaceX laptop, and all the time in the world that doesn't need killing, but you still want to play something that doesn't require more effort than you clicking a mouse button? If your answer to the questions above are YES, congratulations, this game is made for you.
It's a pretty fun game, a little to basic in my opinion though. It's a fun level up game where you cast spells on monsters as you progress through the dungeon. There are flaws to it though, like animations being janky and for the goblins they don't have a walking animation. There's a lack of different enemies with only 6, along with a lack of different places to go to only being some sort of building made of stone, a place with a large lake, a fire place filled with shadow human like figures in the background. That's all the places each with 2 different monsters. The battles are very simple where you do like 3 attacks and they do the same attacks as well as you, if there were more options or a fast forward button it'd very good. There's also a slow difficulty slope, all you really need to do is level up your health and shield and then power it gets very bland. Even a simple boss after every area would make the game better. Like 2 extra new monsters for each area would also be good. This also shouldn't be taken as me just sh*ting all over this dude's work no I'm giving feedback on what he can do on this game or a future one. But the biggest problem is a lack of player interest and a lack of people coming back to keep playing.
ain't that bad
content is non existant...
Очень простая игра, все такие хочется узнать, что там в конце бесконечного режима. Если подобрать правильную тактику, то думаю можно быстрее проходить волны всяких монстров. Радует, что не надо жать сотни кнопок на клавиатуре) Приглашаю на мини урок по игре в этом видео: https://youtu.be/cVCJvkJUtYg
Interesting with an endearing art style. Feel like all the strategy goes into allocating your points though and once you're running the dungeon it's a bit repetitive until the difficulty scales too high for the setup.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.