
Test your mettle by fighting your way through waves of increasingly difficult enemies. Cast spells, earn loot, and upgrade your character to see how far into the dungeon can you delve.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute little turn-based game. Dungeon Delver gets to be super repetitive very quickly as there isn't much content, but the quality of what is here is rather impressive overall considering it was a student project. Good job, honestly. I like it.
Топ игра чо сказать
cool game but sadly has no achievements :( @dev plz add some !!!! :)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminiscent of an old browser game with lovely pixel graphics. I liked the roguelike approach and the ability to upgrade after a delve (similarly to clicker games). It does get repetative and the shield ability needs some work, as you almost always want to click that when it goes off.
Interesting concept, but unfortunately gets real boring real fast. Only reason I have an hour played is because I got curious to see how far I'd get in Survival mode, only to realize there's a huge lack of things to do. If you have 30 minutes to an hour to waste (emphasis on "waste"), feel free to try it. P.S.: Description says "earn loot", but don't be fooled, there's no equipment, only gold to buy upgrades that scale linearly (i.e. slowly).
[h1]Before I played Dungeon Delver, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
it is a great game and covers all essential roguelike requirements, and its animation is amazing
Interesting with an endearing art style. Feel like all the strategy goes into allocating your points though and once you're running the dungeon it's a bit repetitive until the difficulty scales too high for the setup.
für kostenlos insgesamt in ordnung.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 128 | 61% | $4.99 | |
| $299 | 1 | 100% | $9.99 | |
| $216 | 5 | 80% | $1.99 | |
| — | 0 | — | — | |
| $0 | 17 | 94% | Free | |
| — | 0 | — | — |