
The adventurers are curious about the Dungeon, and you will build a new Dungeon.Build a world famous Dungeon,To create a frightening Monster army
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
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建築不能取消這一點已經很頭痛了
Dungeon Builder S has a bit from dungeon keeper, idle game and tower defense. It is a fantasy scenario. It takes a while to understand the context based interface, some tips are not understandable (bad translation) and important data like the food status is hidden in menues. If you like an old school setting, like a challenge and you are patient enough to wait until all the rooms, monsters, traps etc are researched you can give try it.
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Concurrent players on Steam, sampled daily since tracking started.
4种资源: 骨【冒险者尸体】:杀死冒险者会给 魂【冒险者满足度】:冒险者下一层+N点,或者你放置可以提升冒险者满足度的陷阱,杀死魔物也会增加 怨恨【死亡】:冒险者,小狗,魔物死亡都会给 科技点:不用说了 玩了5个小时,发现骨头才是最重要的,也不知道是不是设置错误,建造需要大量骨,食物生产需要骨,连科技也需要骨,这就造成了一个现象:你需要提升冒险者满足度那就需要下地层【一层*N满足度】,或者建造满足度的房间,但无论是下地层还是路过房间都需要时间还不包括他来回走动,而骨却是需要杀死冒险者才给,这就需要你快速杀死冒险者,杀的快给的快。 好在现在这数值设置,冒险者下一层给的魂都够用了,所以在地层入口建造下2层的楼梯,在2层楼梯后面直接开杀, 不过就算是这样你也撑不住10个科研跟10个食物的魔物,因为冒险者刷新是有CD的,目前不知道提升冒险者快速刷新的方法 另外很多的都没说明,只能靠自己边玩边猜,尤其是科技有没有效果你也不知道,加成多少也不知道
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