
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Most likely between $54.6M and $154.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 71% | approximately $91M |
| Xbox | $49.99 | 72% | Top 100 |
| PlayStation | $89.99 | 89% | #16 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.92 on Steam · China (−52%). Compare 17 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best open world survival craft ive played to date
It's the same piece of ♥♥♥♥ as Conan Exiles, but with even worse PvP. Or rather, no PvP at all. Players are constantly forced to choose between servers overrun with cheaters and servers where everyone plays PvE exclusively. Killing other players is completely pointless. You get absolutely nothing for it. Destroying enemy vehicles is just as pointless. Enemy players can replace them in no time, and you don't get any reward either. Endless daily quests might only seem enjoyable if you have a serious mental disorder. The combat system boils down to whoever grinds more daily quests. Skill means absolutely nothing. Did your armor break? No problem. Just spend another month farming the same reskinned dungeons so you can finally return to Deep Desert, where you'll either find nobody at all or a single terrified PvE player farming spice. Maxed everything out? Here's another update, another batch of brain-dead quests, and another half-assed dungeon slapped together in a hurry. Back on the hamster wheel for another few months. Bugs, lag, rubberbanding, endless fixes, and constant lies from the developers.
I’ve followed the development of the game from the beginning, and can say the developers have done a wonderful job. From closed and open beta, launch, reworking and responding to community recommendations, to current development and additions to the game. Very impressed and looking forward to playing this game for many years to come.
They ruined this game when they listened to the pve complaints. the game dies more each day. if i could refund i would. they bait and switched me.
No one was getting wiped in the starting areas. It was already an incredibly safe, straightforward tutorial phase before any of these nerfs ever happened.Splitting the systems completely between a "Console/Casual" mode and a "Veteran" mode for the public servers is exactly what Funcom should have done to keep the game engaging for players who don't want a hand-holding experience. Instead, they blanket-nerfed the public servers across the board just to make the game "accessible" for the console launch crowd, sacrificing the actual fun and tension for everyone else. Turning an already way to easy beginning zone grind into a brainless maintenance and walking simulator. The only silver lining is that they technically did separate the systems, but they trapped the harder difficulty settings inside the new Offline Single-Player Mode.
Overall, a great game and worth the money (Especially during a sale). The early and mid game are 11/10. It gets a bit grindy and repetetive towards the end game. But just playing up to that point is 100% worth it. Can't wait for more content.
Linux Dedicated server support suuuuuuuuuucks
убив PVPVE, оставив только PVE игра превратилась в говной, по той цене что брал , никогда бы не взял одиночную кооп pve игру с 5 видами противника ......
Failed to deliver on the vision it promised.
Keine deutsche Vertonung daher keine Empfehlung. Dieser Trend sollte nicht Unterstützt werden.