
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Most likely between $54.6M and $154.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 71% | approximately $91M |
| Xbox | $49.99 | 72% | Top 100 |
| PlayStation | $89.99 | 89% | #16 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.92 on Steam · China (−52%). Compare 17 prices in 15 markets →
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu complètement mort depuis des mois... Pas un franc succès de vente puis la communauté s'est vite lassée d'un gros manque de contenu. La map est assez rapide à explorer, pas de content end-game, on fait vite le tour des fournitures et ressources... un désastre. Les serveurs sont tous vides. A fuir
Awesome game so far!
best open world survival craft ive played to date
i have over 1k hours in this game. let me tell you. the first 80-100 hours of hagga is amazing. pvp in the DD when it was a thing and people didn't whine, was amazing. now this game is just an endless cycle of doing dailies, and not seeing a single soul anywhere you go. waited 5 dang months for a story line update and i remember the devs saying something about them making hours of gameplay but it was only an hour for ch4 if that. not sure how this game has a positive review but i wouldn't recommend anyone play it. the game should've never been a full release and should've been beta for sure. so disappointing that we waited five months for the shortest story of all time. ggs failcom.
I’ve followed the development of the game from the beginning, and can say the developers have done a wonderful job. From closed and open beta, launch, reworking and responding to community recommendations, to current development and additions to the game. Very impressed and looking forward to playing this game for many years to come.
This is by far one of the worst games i have played in a long time. Its so broken on so many levels that Steam should be ashamed (but we know they have none) to allow this to be sold. I am not going to list all the problems, because its a waste of my time, just know that unless this is free and even its not worth playing in its state, and i don't care about single or anything they say about fixing as they are lairs and really already have your money. And by the time you figure out how broken it is, NO REFUND, so f-steam too!
most games like this are incredibly janky but this feeels soooo goooodddd
They ruined this game when they listened to the pve complaints. the game dies more each day. if i could refund i would. they bait and switched me.
waste of time and money.
No one was getting wiped in the starting areas. It was already an incredibly safe, straightforward tutorial phase before any of these nerfs ever happened.Splitting the systems completely between a "Console/Casual" mode and a "Veteran" mode for the public servers is exactly what Funcom should have done to keep the game engaging for players who don't want a hand-holding experience. Instead, they blanket-nerfed the public servers across the board just to make the game "accessible" for the console launch crowd, sacrificing the actual fun and tension for everyone else. Turning an already way to easy beginning zone grind into a brainless maintenance and walking simulator. The only silver lining is that they technically did separate the systems, but they trapped the harder difficulty settings inside the new Offline Single-Player Mode.