
Top Down Action Adventure with click to move mechanics
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The store page blurb says that this game was made by students and that I should be forgiving of it's flaws in my review. Also, it's free. But. I also pride myself on giving impartial reviews. I don't give "Game Jam" folks who write stuff in 24 hours any slack over that. A game is a game. It should stand on it's own merits. So. No rants. No nit picks. But no recommendation either. <And if any of the students who made this game DO read this. Don't be put off by me. I give a dew claw down to (the games of) a lot more experienced teams than you.>
The game seemed very nice and fun at first, but with no way to get stronger from what it seems, and a very imbalanced enemy strength vs player health, it's not very fun as things get tougher. Plus, it is completely unsupportive of trackpads, as you NEED to be able to press the scroll wheel in order to progress at some point. It's a nice and cute game, but just not ideal or fun past the early levels.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dieses spiel war im Prinzip ganz lustig. Es ist natürlich kein spiel um 2000stunden zu gamen aber kann ich gerne empfehlen!
Juego bonito, ahí dejo mi aporte https://www.youtube.com/watch?v=S9EmPJ9YzpI
Duncan and the Wisp is a small-scale fantasy adventure that blends action RPG mechanics with classic point-and-click movement, delivering an experience built around exploration, combat, and magical abilities. Developed by Jeremiah Hughes, Roy Bennett, Jeremy Hadley, Josephine Dolan, Joseph Cavazos, and Mollica Es, and published by Jeremiah Hughes, Roy Bennett, Jeremy Hadley, Josephine Dolan, and Joseph Cavazos, the game was created as a student project, and that background is evident throughout its design. Rather than attempting to compete with major independent releases, it focuses on presenting a complete adventure that reflects the creativity and dedication of its development team. The story centers on Duncan, a young adventurer whose ordinary life is interrupted by a dangerous threat spreading across the land. Accompanied by the mystical Wisp, he embarks on a quest to recover powerful elemental gems that are essential for restoring the legendary Staff of Ancients. Only by reclaiming these sacred relics can Duncan hope to confront the Shadow responsible for plunging the world into darkness. The narrative follows a familiar fantasy formula, but it succeeds in giving players a clear purpose while maintaining a lighthearted sense of discovery from beginning to end. Gameplay revolves around navigating the world through mouse-driven controls while battling hostile creatures using an assortment of magical attacks and special abilities. The combat system incorporates elemental magic and summonable companions, providing enough variety to prevent encounters from becoming repetitive. While the mechanics remain fairly simple compared to larger action RPGs, they offer an enjoyable balance between accessibility and strategy. Players gradually unlock additional abilities as they advance through the adventure, encouraging experimentation with different offensive options while progressing through increasingly challenging environments. Exploration plays a significant role throughout the game, with multiple dungeons serving as the primary locations for both combat and progression. Each dungeon introduces new enemies and layouts that require players to remain attentive while searching for objectives and hidden paths. Although the overall level design is relatively straightforward, the steady progression helps maintain momentum and provides a satisfying sense of accomplishment as Duncan moves closer to completing his mission. The game's concise structure also works in its favor, avoiding unnecessary filler and allowing the adventure to remain focused. From a presentation standpoint, Duncan and the Wisp offers colorful fantasy environments that effectively capture the charm of a magical world despite limited production resources. Character models, spell effects, and environmental details demonstrate enthusiasm and imagination, even if they occasionally reveal the project's student origins. The soundtrack complements the adventure with fantasy-inspired music that supports exploration and combat without overpowering the experience, while sound effects provide adequate feedback during battles and interactions. One aspect that deserves recognition is the developers' openness regarding the game's development. They clearly explain that the project was created by students within a limited timeframe and encourage players to approach the experience with realistic expectations. This honesty makes it easier to appreciate the game for what it is: an educational achievement and a genuine labor of passion rather than a polished commercial production. Minor technical issues and rough edges become easier to overlook because the game consistently demonstrates creativity, ambition, and a sincere effort to build a complete fantasy adventure. As a free-to-play title, Duncan and the Wisp offers excellent value for players interested in independent games or student-developed projects. Although veterans of the genre may notice its limited scope, simpler mechanics, and modest production values, the game succeeds in delivering an enjoyable journey filled with dungeon exploration, magical combat, and an engaging fantasy premise. It stands as a promising example of what aspiring developers can accomplish through teamwork and imagination, while also hinting at the potential they could achieve with greater experience and resources. Overall, Duncan and the Wisp is a heartfelt fantasy adventure that prioritizes charm, accessibility, and enthusiasm over technical sophistication. Its engaging premise, varied magical abilities, approachable gameplay, and honest presentation make it an enjoyable experience for players willing to embrace a smaller-scale RPG. While it may not redefine the genre, it succeeds as a complete and entertaining project that showcases the passion of its creators and provides a worthwhile adventure, especially considering it is available at no cost. Rating: 7/10
Really good game. I wouldn't have minded spending a few bucks on it. The ending made me pretty excited for a sequel though! I'm looking forward to it!
A fun little game for a student project released on Steam for free. - The world concept reminded me a little bit of The Secret of Nimh with some more magical elements integrated into combat mode. I'm not that far in the game, but I hope we get to see more of that world, either in expanding this game or in future games with these developers. - Rather intuitive interface. - As another reviewer said, some wall clipping. - Some "destroyable elements" were not accessible, which interfered with my completionist drive to smash everything I could :p I ran into a bit of an issue with the second boss, where he chased me out of the room and it later created a small bug when I tried to exit the floor. Otherwise, the other bugs I've ran across so far are cosmetic and not functional. Well done to the makers!
gamesense
blocking in BUGS.
Неплохая графика, но хотелось бы на русском, так как я понимаю лишь 40%)))
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.