
Behind every great fortune, lies a great crime! Sell drugs, attack with your gang, gamble your CrimeCoins away and hope, that you get that rare item, finally. Free-to-play. Offline Progression. No Microtransactions except 2 optional DLCs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute peak
too much life gone and nothing to show for it but baller
(youtube: Azaroth_Kazty) um jogo que depende de grande sorte na hora de abrir lootboxes e conseguir um item que te fará avançar no game, porém, caso você queira não abrir essas lootboxes, você poderá juntar uma tonelada de dinheiro que não irá servir de nada visto que os upgrades são muito caros. Ah, e antes que eu me esqueça, tem uma chance minúscula de conseguir um dos itens para avançar no game, eu mesmo tive que gastar mais de 10k só para conseguir uma rosquinha.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its quite good
Drugs and Crime Idle is an incremental management game developed and published by Konstantin "Kash" Spasoff. At first glance, its premise appears intentionally provocative, placing players in charge of building a criminal empire centered around drug production and distribution. However, beneath the controversial theme lies a surprisingly robust idle experience packed with progression systems, collectibles, upgrades, and long-term goals that cater to fans of numbers-driven gameplay. The core gameplay revolves around expanding an illegal operation through a network of dealers, buildings, and production upgrades. Players begin with modest resources and gradually transform their organization into a sprawling enterprise capable of generating enormous profits. The game steadily introduces new mechanics as progress is made, preventing the experience from feeling like a simple clicker. New dealers, laundering opportunities, and upgrade paths constantly provide fresh objectives, giving players reasons to continue optimizing their criminal network. One of the game's strongest features is the sheer amount of progression available. Multiple dealers can be unlocked and improved, while various buildings contribute to the overall growth of the business. The addition of money laundering systems adds another layer of strategy, encouraging players to think beyond raw income generation. Rather than relying on a single repetitive mechanic, the game builds a web of interconnected systems that reward planning and efficiency. As profits increase, players gain access to additional content that expands the scope of the experience considerably. The collectible system adds another dimension to the gameplay. Through criminal activities and specialized currency rewards, players can acquire crates containing collectible items. These items serve as long-term goals and help break up the routine of simply watching numbers climb. Opening crates introduces an element of anticipation and discovery, creating moments of excitement that complement the slower pace typical of idle games. The collection aspect also encourages continued engagement, as players pursue rare items and attempt to complete their sets. Another notable strength is the game's balance between active and passive play. Players who enjoy checking in occasionally can take advantage of offline progression, allowing their empire to continue earning while they are away. Meanwhile, those who prefer a more hands-on approach can actively manage upgrades, spend resources efficiently, and participate in systems that reward regular interaction. This flexibility makes the game accessible to a wide audience within the idle gaming community, whether they prefer casual sessions or more frequent optimization. The developer's approach to monetization deserves recognition. Unlike many free-to-play titles that aggressively push microtransactions, Drugs and Crime Idle offers its core experience without requiring constant spending. Optional downloadable content exists, but the primary systems and progression remain available to all players. This design philosophy helps maintain a sense of fairness and allows advancement to feel earned through gameplay rather than purchases. The game's presentation is functional rather than flashy. Visuals are straightforward, emphasizing readability and usability over graphical spectacle. Menus are designed to communicate information efficiently, which is especially important in a management-focused idle game where players spend significant time monitoring statistics and upgrades. While players seeking cutting-edge graphics may find the presentation basic, the simplicity serves the gameplay well and keeps the focus on progression. The subject matter will likely be the most divisive aspect of the game. Drug trafficking, criminal enterprises, and money laundering are central themes throughout the experience. Although the game presents these concepts in an abstract and often tongue-in-cheek manner, the setting may not appeal to everyone. Players who can look past the theme will discover a surprisingly deep management title, while others may be discouraged by the premise regardless of the mechanics underneath. Ultimately, Drugs and Crime Idle succeeds by delivering exactly what many idle game enthusiasts seek: a steady stream of upgrades, multiple progression systems, meaningful long-term goals, and satisfying growth over time. Its criminal theme helps it stand out from countless fantasy and sci-fi idle games, while its fair monetization and layered mechanics provide substantial value for players who enjoy watching an empire expand through careful management. Although its presentation is simple and its premise may not suit every audience, the game offers enough depth and content to make it a worthwhile entry in the incremental genre. Rating: 6/10
Drugs and Crime Idle goes in a wrong direction in terms of an idle game. First, there isn't any tutorial or tip which explains the functions and usage of different numbers or resources in the game, like crime coins and drugs. Second, the action points are generated slowly unless you upgrade the growth and the max action points. However, the gam progress feels slow even if you log in every day. Mainly because the bank balance grows slowly. Lastly, the words are small and displayed in an uncomprehensive manner.
Viciante, para quem gosta de números, taxas, upgrades, pra quem tem tempo a perder com coisas banais
// Вы как то связаны с даркнетом? / Я им управаляю
нет
The gambling mechanic is very frustrating but mandatory to prestige. What makes it worse it that you cant idle this part. In order to gamble you need coins for which you need periodically clicking to gain them. For a game with "idle" in the title is borderline false advertising. And what makes it triple worse is that you have a high chance to get absolutely nothing during gambling. So spending a lot of time clicking to get the coins can result in making zero progress. Very un-satisfying game. In some posts dev admitted that this mechanic is not very good but still did nothing against it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 77 | 92% | $2.39 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $700.4K | 3K | 75% | $4.54 | |
| $591 | 4 | 0% | $3.99 | |
| $410 | 4 | 100% | $2.99 |