
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Beethro Budkin recounts an epic tale of adventure to his nephews about his grandfather, Gunthro Budkin, and his exploits in the dangerous nation of Rasarus. Gunthro is a third-generation smitemaster, and a rather ugly man. Smitemasters are hard-bitten, muscled veteran dungeon exterminators that slay hideous beasties in dark places for a living. You know Gunthro will get the job done, and you'll happily pay him for it because you can tell he's The Guy. When the Rasarun king is slain by an officer of Tueno, Gunthro is recruited by Rasarus to defend his country and reclaim its honor. However, as Gunthro searches deeper, he will find that things are not quite as they seem. DROD: Gunthro and the Epic Blunder is designed as an entry-level offering to the DROD world, with both new players and veterans in mind. The level layout is designed to be more forgiving, with multiple hub areas to explore. The game starts easy, has a smooth learning curve and an integrated online hints system. If DROD has seemed too difficult for you to get far into, then you should be pleased by the design that went into this game, making for a delightful blend of fun and challenge. Each room is a unique, hand-crafted puzzle that you solve by clearing out all the monsters. Game mechanics are turn-based, and by making moves as fast or as slow as you like, you can experience the action and solve puzzles at your own pace. The game features all-new puzzle elements and enhanced level crafting abilities that add more depth to the previous offerings in the franchise. Over a dozen monster types, each with varying abilities and behavior. An engaging story of war, intrigue, adventure, and stupidity. Find out why! Over 60-minutes of new soundtrack composed by synthpop artist Jon Sonnenberg of Travelogue. Detailed in-game artwork that shows nine different environments across three nations, including forest, desert, swamp, underground, fortress and frozen areas.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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| — | 241 | 78% | $2.49 |