
A roguelike deckbuilder of cunning traps and beast companions. Climb three blighted mountains as the Hunter or the Whistler, build a different deck each run, and return home between mountains. Stop for tea before the next monster tries to kill you.
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About
Drink Tea Fight Monsters is a roguelike deckbuilder about climbing three blighted mountains and coming home between them. Build your deck from forged iron, braided cord, and beast companions. Carry an ember to the summit. Stop for tea before the next monster tries to kill you.
Three rivers feed your village. Now the east water is failing, the tea terraces are turning black, and an old seat in the temple has gone cold.
Someone must go up and see.

Cross Gold Mountain’s tea terraces and cold kilns, Silver Mountain’s flooded bridges, and the Lone Mountain’s wind-bent pines. Choose which zone to enter, then find your way through its branching paths. Weigh the fights, shrines, shops, and treasures before you commit.
A raided zone is losing places as you climb. Reach them while they still stand, or clear the raiders’ camp to stop the destruction. Pass an elite and it may follow you. Risk another detour, or make for the boundary stone.
Your deck, charms, brews, and wounds travel with you. One run must carry you through all three mountains.

Read each enemy’s intent and make your cards work together. Lay the trap, weather the charge, and turn preparation into a punishing strike. Draft from what the path offers, find combinations among your cards and charms, and build a different answer to the mountain every run.
Gold Mountain’s encounters ask more of your deck: protect a captive, contain a terrace fire, or break the support holding a raiding band together. Read the situation as closely as the cards.

Two characters, two crafts, two ways to build a deck:
- The Hunter sets traps, marks his quarry, and holds his strongest blows for the right moment. Spend an opening now, or risk another turn for a greater payoff.
- The Whistler recruits from six beast companions, each bringing its own command cards into battle. Fight with one at a time, change companions as the fight demands, and tend their spent strength between battles.

Carry tea for the road. Unwrap a portion at the fire, or save it for another stop. A stranger may take the bench beside you and share the pot.
Beyond the firelight, blighted beasts roam and old stone stirs. Here, for a little while, the kettle is warm.
At each summit, sweep the old shrine and relight it with the ember you carried from home. Between mountains, return to the village: see the water change, find another seat lit, and choose a gift for the next climb.
It is one home you keep returning to.
The first mending does not hold forever. Return at higher blight depths for tougher encounters. Try another companion, build around a newly found charm, and take what you learned into the next climb.
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Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $307.9K | 997 | 92% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $4.9M | 8.9K | 83% | $19.99 |