
Build your own beverage empire from scratch! 🍹 Experiment with recipes, find the perfect blend, expand your factory and fulfill massive orders. Every drop is your call!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Drink Factory Simulator is a detailed simulation game where you build your own beverage empire, develop recipes, and manage a massive production facility. 🍹 Start with a small mixer, discover the right blends, expand your production line, and fulfill your customers' orders on time.
In Drink Factory Simulator, you decide the formula of your drinks. 🧪 Adjust each ingredient's ratio yourself, test it and find the perfect recipe. Wrong ratio means a low score, right ratio means big profit. 💰
🔬 Discover and Develop Recipes – Experiment with soda, cola, energy drinks and more
🏭 Expand and Manage Your Factory – Go from a small mixer to massive automated production facilities
📦 Fulfill Orders on Time – Boost customer satisfaction with quality production
🧪 Analysis and Experiment Mode – Test your recipes, see which ingredients are correct and which are wrong
Discover soda, cola, energy drinks and more.
Find the right ratio, earn high scores and land big orders.
Buy new machines and improve your production line.
Go from a small mixer to massive automated facilities.

Fulfill your customers' demands on time.
Boost customer satisfaction with quality production.
Test your recipes, see which ingredients are correct and which are wrong.
Discover the perfect beverages through trial and error.
Manage your money wisely, unlock new recipes and expand your factory.
Deep recipe trial-and-error system
Factory management and production line simulation
A constantly growing beverage empire
🎉 Ready to build your own beverage empire?
👉 Add to your wishlist now and be among the first to try it at launch!
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Polish +3 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game. As someone who loves simulator games, I really only have one critique. I'll say upfront that I spent most of my time just producing everything I could rather than rushing through progression (I've only just gotten to the sports drink. My main complaint is that you can only do one thing at a time, there's very little overlap in what the game lets you do simultaneously. Specifically: you can't test a drink ratio while also having the phone show you the ratio for the big batch you're trying to produce. The only workaround I found was a clunky loop, go into the tablet while a sample is shaking, input the production numbers to start the big batch, put it on the table, go back into the tablet to redo the sample (as it won’t let me put the sample into the next machine without doing this), move it to the next machine, then go back into the tablet again to get the numbers for the batch to keep working on it. My suggestion: Either let shaken samples/batches move on to the next machine without needing to match what's currently on the phone, or add a tab, smaller text, or a split screen so you can view the sample and the batch production at the same time. Also, the filling machine's 10-second countdown currently blocks you from starting a new batch or sample, getting rid of that lock would help too. Just some QoL things I noticed, but if my explanation makes sense, that's really my only complaint. Devs, if it's unclear, feel free to reach out and I'll explain further or show you what I mean. Can't wait for this to come out, I see a lot of potential here and would love to add it to my rotation of simulator games!
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.