
A surreal, roguelite inspired action RPG with modernized hack'n'slash combat about lucid dreaming. Dreamscaper: Prologue is a demo to the main game, to get you familiar with the game mechanics. DREAM. DIE. WAKE. REPEAT.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有中文 有成就 已停售 ⠄⠄⠄⣀⠄⠄⠸⢒⢶⣷⣶⣶⣶⣶⣶⢖⠤⠄⠂⠄⢰⠄⠄ ⠄⠄⢠⣥⣠⣄⠄⢀⣙⢿⣿⣿⣿⣿⡿⣁⠠⠄⣰⣆⣤⣆⡀ ⠄⣠⣷⣫⢳⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣺⣇ ⢰⣿⢣⣿⢹⣿⣿⣿⣿⣿⣿⡻⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢿⣿⣿⣿⣸⣿⣿⣿⣿⣿⣿⣻⣝⣿⣿⣿⣿⣿⣿⣇⣿⡇⣿ ⠸⣿⣷⣿⣯⣻⣿⣿⣿⣿⣿⡿⡿⣿⣿⣿⣿⡿⣿⣾⣟⣽⡟ ⠄⠨⢹⣷⣿⣿⣷⣯⣿⢿⣖⡶⢲⣼⣿⢟⣽⣾⣿⠿⠊⠁⠄ ⠄⠄⠄⢭⣭⣵⣿⣿⣿⣯⣿⣿⣿⣿⣳⣿⣿⣿⣷⣶⠟⠁⠄ ⠄⠄⠄⠄⠘⠻⣿⣿⣿⣿⣷⠛⠉⣵⣿⣿⣿⣿⠟⠃⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⢹⣿⣿⣿⣿⠄⠄⣿⣿⣿⣿⡃⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢀⣾⣿⣿⣿⠃⠄⠄⢸⣿⣿⣿⣇⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⣼⣿⣿⣿⡏⠄⠄⠄⠘⣿⣿⣿⣿⡄⠄⠄⠄⠄ ⠄⠄⠄⠄⢸⣿⣿⣿⣿⡇⠄⠄⠄⠄⣿⣿⣿⣿⣧⠄⠄⠄⠄
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一个个小地图不停闯关过去,死了就GG梦醒重来 冥王哈迪斯和暗黑地牢的设计,本身就对此类无感 我不知道我是谁,我从哪里来,也不关心我要去哪儿,我只知道进去那一刻开始大开杀戒就完事了 因为是序章也没什么深度可说 但有一点他的程序是必须读完上一条才能执行下一条,就显得很刻板死板呆板 举个例子——我正在跟A敌人打,背后B敌人砍我一刀,我想闪避,但必须先把我刚砍的一刀砍出去了才能闪避,这就导致很多时候你明明可以躲开的攻击却只能硬吃
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Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩,有点难对我
购买试玩无法转正是最骚的
nice chill combat game
辣鸡厂商,当时为了支持游戏买了序章,还说会免费升级到本体,现在好,本体不送就算了,价格还那么高,你们这吃相也太难看了点
垃圾厂商,骗钱不说骗感情,垃圾真的就是依托答辩
好玩,序章就够玩了,根本没有买dlc的欲望
骗钱的
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.