
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Most likely between $43.8M and $124.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $73M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.10 on Steam · China (−45%). Compare 28 prices in 15 markets →
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If this game clicks for you, it becomes one of the best games you've ever played. If it doesn't, there aren't enough positive reviews that'll make you get what people like about it.
Everything the first game was but bigger and more, plus you can dap up your pawns. A lot of people complain about the shallow simulation aspects but I love that if a guy says something I don't like, I can pick him up and chuck him into a mountainside without anyone so much as yawning. Surprisingly clever one minute then absolutely baffling the next. Each puzzle is a question of "am I stupid or is the game stupid" and its a toss-up every time. I was always excited about the next cave, which is crazy. Sure it was gonna be the same five mob types in different colors but no two caves seemed the same. One might be a single room with a miniboss and the next would be a sprawling labyrinth connecting three different regions with a scenic bossfight and some lore. I love caves I'm a slut for caves I wish there were more classes, monsters, and a more varied gear game. The DLC promises to expand available offerings and seems like it miiiiiight actually have a story (!?!) but no new classes, which is a mondo bummer. New Eternal Ferrystone seems like it broke traversal economy but I never played before it dropped, and everyone seemed to think the game needed it, so maybe I'm wrong. Personally, I'm going to sell mine at the start of my next playthrough and see what's up. Still weird and niche and flawed, still a banger, DD3 when
### 哥们,这跑图,这野怪,我在玩价值200的森林吗?
If there is informational score , I would've picked that instead, but the game is enjoyable so I will go with that. Dragon's Dogma 2 can be incredibly fun and incredibly frustrating at the same time. It has moments of brilliance, but it also feels surprisingly undercooked in several areas. Let's start with the story. Honestly, it's one of the weakest parts of the game. Sorry, Capcom, but storytelling has never really been your strongest suit. Even as a hardcore Resident Evil fan, the direction and pacing are all over the place, and the progression feels awkward. The biggest reason isn't even the story itself...it's how mechanically stupid the characters are. NPCs constantly stand around waiting for you, fail to react naturally, or only exist to move the plot forward when the game decides they should. Instead of feeling like actual people living in the world, they feel like lifeless quest markers, which makes it hard to get invested in the story. Side quests are another mixed bag. I like the idea of making some quests feel hidden and rewarding to discover, and a few of them are genuinely memorable. However, others are just frustrating, forcing you to travel across the map just to have a short conversation before the actual quest even begins. It ends up feeling more tedious than immersive. The combat, on the other hand, is where the game truly shines. The battles are exciting, the vocation system is fun, and the large-scale fights feel absolutely epic. Taking down massive monsters never really gets old. Unfortunately, the enemy variety leaves a lot to be desired. After a while, it feels like you're fighting the same five or six monster types over and over again. The occasional boss encounters are fantastic and well-designed, but they're not frequent enough to make up for the repetitive regular enemies. The dungeons are another disappointment. So far, most of them feel nearly identical? just another long, dark tunnel with very little to make them stand out. I was expecting much more variety and creativity. That's really how I'd describe the game as a whole: for almost every positive, there's an equally noticeable negative. It's a game filled with great ideas, but not all of them are fully realized. Overall, I'm still enjoying my time with it, despite all its flaws. I'd definitely recommend picking it up on sale rather than at full price. If you can accept the rough edges, there's a genuinely fun adventure underneath.
新玩家建议入手试试248完整版,但是作为首发玩家,现在还要花148补dlc,那我真是只能让卡婊的老冯飞起来了
Lobbed a Goblin at a Cyclops taking a swing at me with his club, he batted it half a mile into the sea. 'Mixed' reviews my backside. 10/10, would play baseball with a Cyclops again anytime.
理想中的剑与魔法世界游戏,要是剧情再长一些,怪物种类再多一些就完美了。
Crashes if I stay in charakter creation longer than 5 minutes. Tried to create one around 8 times and gave up. When i take a premade one it works, but thats not the point for me. As long as this cant be fixed, i am not looking forward to play it. My PC specs are not the problem.
198捆绑包,148dlc,合着本体只值50呗,把预购和首发玩家当狗耍呢?吃大粪去吧卡婊
我草泥马卡普空! 把首发玩家当奴隶, 尼玛单买DLC148。现在新玩家入坑打包DLC也就50左右,我日你血吗,把你头摘下来堵下水道。