
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Most likely between $43.8M and $124.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $73M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.10 on Steam · China (−45%). Compare 28 prices in 15 markets →
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gioco vuoto, poco immersivo e molto grezzo. Movimenti e sistema di combattimento molto macchinosi e legnosi. Quest secondarie ridicole, mostri sempre uguali e npc completamente deficenti. Volevo dargli una chance, ma dopo 10 ore di gioco è davvero difficile divertirsi giocandoci.
本来玩的挺开心的,直到我玩到了一个叫做“回味”的任务,那一刻我就知道,这b游戏的差评没一个是白打的,设计师你他马勒戈壁的有病你设计这么个任务,设计师你🐎飞了!!!!!!!!!!!!!!
角色人物太大,畫面看到會有3D暈,走路太真實過頭,尤其在上坡或是有阻力的環境,行進感覺不順。 遊戲適度模擬現實不是壞事,過度模擬現實,在現實就好不需要特地來玩遊戲,沒有這麼多的美國時間。(指畫面晃動與角色走路)
虽然你本体空洞像是试验田、优化恶心必须开补帧、到处堆怪还不给传送、牛车线路极少还容易撞怪、两年之后才更新dlc、出分开的栏位系统、追加二周目永久传送道具 但我实在是太爱我的随从了。
垃圾,更新完莫名其妙的报错打不开
yes
Muito bom
good game
god
Muy bueno