
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Most likely between $43.9M and $124.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 63% | approximately $73.1M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.10 on Steam · China (−45%). Compare 28 prices in 15 markets →
Reviews
Themes across 2377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game saved me from sadness best game ever
Ótima experiência, apesar da pouca variação de inimigos e a falta de possibilidade de cooperação online, o jogo tem seu charme, principalmente quando o assunto é combate, vale dar uma chance.
Stun lock the video game
TL;DR: A more refined version of DD1, definitely worth on sale for any RPG fan. [h2] The good [/h2] [list] [*] you can freely switch between classes, and unlock all the skills. Every class is different, you can often change your playstyle if you get bored. [*] a lot of stuff to find in the open world. For the masochists (like me), all the seeker tokens. [*] bossfights are cool early in the game when you can't one shot boss with 8 health bars with a single ability. [*] overall, a more improved and refined version of DD1. [/list] [h2] The bad[/h2] [list] [*] Combat can get stale if you keep the same class. [*] Pawn AI is kinda stupid [*] controls on keyboard are.. meh. I can clearly see the game was made primarily for controllers. [*] I would welcome dodge for all classes, not only thief. With that being said, I can understand why it is only for specific class, so just my preference I suppose. [*] Class balancing is a bit off [*] Enemy variety is... limited [*] Optimization is kind of meh, was getting between 30-50 FPS depending on location on high settings, you can see my specs thanks to steam's useful feature. [*] no real romance option. You can raise NPC affinity, they will blush, but nothing changes except for slightly different dialog. [/list] So overall, despite the game having it's issues, it was quite enjoyable 78 hours I spent, worth the price on sale.
sick game
Glad I waited for the game have a decent patch before buying The story is good imo, there are just some side quest that are really half-baked since it feels that they should have made an impact in the game if they were really finished. Most of the Quests can have multiple outcomes which is really great. The Romance still feels really weird like the first game, you will just be surprised which NPC has your highest affinity in the end. The combat is really fun especially if you hire multiple classes of Pawn. Looking forward for the upcoming DLC.
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
Honestly runs pretty good
Dragon's Dogma 2 Review 59 Hours In (Mostly Positive, With Some Gripes) Just hit 59 hours on Dragon's Dogma 2 and finally feel like I've seen enough to write something honest. This game is a wild ride that scratches a very specific itch the kind of fantasy adventure where you actually feel like a wandering Arisen making your way through a living, breathing world. If you loved the first game or just want something that isn't another Ubisoft map-marker fest, this one delivers in spades. The Good Stuff (There's a Lot) The combat is still the absolute star. Climbing on a griffin while your pawns are yelling tactical advice, smashing a cyclops in the eye with a thrown boulder, or chaining spells as a Sorcerer, it never gets old. The physics and ragdoll stuff is ridiculous in the best way. I spent way too many hours just experimenting with different vocations. Mystic Spear hand and Thief became my favourites after I got bored of Warrior. Every class feels distinct and satisfying once you unlock the good skills. The pawn system is genius. My main pawn has been with me the whole time and actually feels like a companion who learns from my playstyle. Hiring other players' pawns and seeing them use gear and inclinations I set up is super cool. Some of them are absolute idiots who run off cliffs, but that's part of the charm. Exploration in this world is fantastic. The map feels dense and vertical. You'll stumble on random caves, bandit camps, or ancient ruins while just walking from point A to B. Nighttime travel is legitimately tense, you better have a lantern and some oil because things get spicy after dark. I loved the sense of discovery, finding secret Portcrystals and shortcuts that made later trips way faster. The world itself looks gorgeous in a painterly, storybook kind of way. Vermund and Battahl feel distinct, and the side quests often have clever or dark twists that fit the tone perfectly. Some of the emergent moments (like a random dragon attack derailing your entire plan) are unforgettable. The Not So Good It's not perfect. The main story is pretty short and basic if you rush it (I took my time and still finished the critical path around hour 35-40). Some side quests are brilliant, others feel like fetch quests with extra steps. Enemy variety starts to drag in the late game, you fight a lot of the same big monsters, and once you're over levelled the challenge drops off unless you handicap yourself. Performance can still be rough on PC (I had some stutters in crowded areas and cities), and the inventory management is as annoying as ever. Dragons plague was more of a meme than a real threat for me, but the microtransactions for convenience stuff still feel lame even if you can ignore them. Final Verdict 59 hours in and I'm still playing. Dragon's Dogma 2 is one of the most fun action RPGs I've played in years if you buy into its particular brand of jank and freedom. It's not for everyone, if you need a super tight narrative, hand-holding, or constant new enemies, you might bounce off it. But if you want to live in a dangerous fantasy world where your choices (and your pawns) actually matter, this is something special. Score: 8.5/10 Highly Recommended for fans of the original or anyone craving a proper adventure. I'm probably putting another 30-40 hours into New Game+ and vocation grinding. Arisen, the road calls! Would I buy it again? Absolutely. Just maybe wait for a sale or a performance patch if you're on the fence.
Absolutely adore this game. The combat is excellent, the world is well-crafted, the story is AMAZING (people told me it wasn't; they were either lying or just wrong). Also: it runs well now!