
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Most likely between $43.8M and $124.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 62% | approximately $73M |
| PlayStation | $39.99 | 81% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $22.10 on Steam · China (−45%). Compare 28 prices in 15 markets →
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
Is there aught more I can do for you?
this game is very very glitchy. went to use a port crystal and lost almost 20 hours of progress in the game even after multiple hard saves. i can deal with the glitches every 5 min, but not losing progress. i still have certain achievements, but also lost the levels and progress for them. it literally put me back to where I was a few days ago.
If you’re the type of person who enjoys spending their evening debugging memory dumps rather than, you know, playing a video game, then CAPCOM has just delivered your Game Of The Year! Welcome to Dragon’s Dogma 2, the first piece of software in history that actively HATES even running. The RE Engine has transformed the mundane act of “walking from point A to point B” or character creation into a high-octane gamble of when are you going to see the inevitable DXGI_ERROR_DEVICE_HUNG popup? You don’t traverse a landscape in this game; you tiptoe through a digital minefield, praying the memory allocation doesn't smite you for opening the escape menu, inventory or the map. I don’t care if you’re running a NASA supercomputer, it doesn’t matter. The engine’s garbage collection of Epic Megascans unoptimized assets is a pathetic joke (thanks for filling me in, programmer friend), a wooden house of cards nearly devoured by termites where some faulty execution path in the compiled binary always leads to a fatal error. The crashes are a feature for this game. It crashes in the character creator for no reason at all. It crashes when you hit “Doze Off” at the inn, which is ironic, because the game instantly dozes off the minute you start experiencing anything close to fun. It crashes if you look at it with a hint of disapproval. The shader compilation process turns your PC into a turbine jet warming up for takeoff, just so you can watch it buckle under. It's like the studio saw the word "compression" in a dictionary once and set the page on fire and sniffed lines of blow, coded this game, then DOVE OFF A BRIDGE. I’ve spent my entire “playtime” translating EXCEPTION_ACCESS_VIOLATION codes. I’ve become intimately familiar with the architecture of the crash reporter, which is the only part of this product that works reliably. When the developer shrugs and blames your hardware, do us all a favor: don’t believe a word of it. This isn't a driver hiccup. This is a codebase that looks at a valid memory address and decides to drive a truck through your living room wall. This is a system stability ritual that turns your patience into a twitching eyelid. Do not buy Dragon’s Dogma 2 if you value your GPU’s lifespan, your sanity, or comically just want to play the game. How silly are you? Why would you expect to play a game in your Steam library? 0/10. A masterpiece of developer failure. It’s not that the gameplay is bad, I loved the 10 seconds I was able to play, again and again and again and FOR FOUR DAYS STRAIGHT; the software is fundamentally incapable of being turned on, like a customer service chatbot being sexted by a horny pet store manager with 35 cats and no life.
I'm here for the pawns and I love the game. but If I'm being honest, they need to fire the scriptwriters. Story , at least what I've seen so far, is ok, generic fantasy stuff, Vo is great, but the script... It sounds like it was translated to be as inoffensive as possible, and feels very stiff, like it was written without understanding how people that speak English actually communicate. BUT EVERYTHING ELSE IS SO ON POINT I DONT CARE! if the Dialogue was a little more snappy, and took more chances to make jokes or be sarcastic or flippant I would give it a 10/10, right now its the biggest turd in the pool because when my PAWN open their mouths I'm reminded they have no soul, BUT when they run around and do thing on heir own and brings things to me or work together in a fight, all of that is top tier, 20/10 I am genuinely afraid of the power creep without a hard mode though, crossing my fingers they commit to that. I think Localization missed the context of "Pawns" referring to you as "Master" sounding cringe in english, and feels kind of gross as the only people with "masters" in English are slaves. Makes me wonder if the translation for Master is derived from Senpai or Sensei, which contextually would make a ton of sense, When I mentally substitute these terms for master it feel much less like I've got a gaggle of helpful slaves, but again, the gameplay transcends that bad writing/translation. The game is very worth playing. I don't typically feel the need to go this deep into a review, but in the context of DD I think its worth knowing the gameplay really does a great job despite the cringe dialogue.
TL;DR: A more refined version of DD1, definitely worth on sale for any RPG fan. [h2] The good [/h2] [list] [*] you can freely switch between classes, and unlock all the skills. Every class is different, you can often change your playstyle if you get bored. [*] a lot of stuff to find in the open world. For the masochists (like me), all the seeker tokens. [*] bossfights are cool early in the game when you can't one shot boss with 8 health bars with a single ability. [*] overall, a more improved and refined version of DD1. [/list] [h2] The bad[/h2] [list] [*] Combat can get stale if you keep the same class. [*] Pawn AI is kinda stupid [*] controls on keyboard are.. meh. I can clearly see the game was made primarily for controllers. [*] I would welcome dodge for all classes, not only thief. With that being said, I can understand why it is only for specific class, so just my preference I suppose. [*] Class balancing is a bit off [*] Enemy variety is... limited [*] Optimization is kind of meh, was getting between 30-50 FPS depending on location on high settings, you can see my specs thanks to steam's useful feature. [*] no real romance option. You can raise NPC affinity, they will blush, but nothing changes except for slightly different dialog. [/list] So overall, despite the game having it's issues, it was quite enjoyable 78 hours I spent, worth the price on sale.
La verdad creo que es un juego que tiene la esencia del primero, pero tengo que decir que la historia en general si estuvo un poco mas floja, en cuestión de jugabilidad me encantan las nuevas vocaciones, y si tengo que decir algo malo seria su optimización en las ciudades, aunque estoy ya ha mejorado con las actualizaciones.
[h1] Хорошая история, но не для всех [/h1] Долгий путь начинается с малого. Когда я впервые ступил на земли Dragon’s Dogma 2, мой герой был простым воином: тяжелые доспехи, одноручный меч и щит наперевес. Казалось, это классический путь героя — принимать удары лицом и сокрушать врагов в ближнем бою. Но дороги этого мира изменчивы, а жажда перемен заставила меня сменить сталь на клинки воришки. Я стал разбойником. Скользить в тени и наносить быстрые удары из засады было забавно, но это длилось не вечно. (Разбойник это кайф, как из аниме Атака титанов прыгаешь на здоровенного великана и давай его кромсать НА НА НА, а потом ты кидаешь в гарпию крюк и роняешь ее к ногам с криками "Сюда блин") - это нужно прожить. Настоящее прозрение пришло позже, когда в моих руках оказались лук и магия. В тот момент: я понял, что моё истинное предназначение — доминировать на поле боя издалека, обрушивая на врагов град стрел и стихийный кошмар. (фаербол ака ДРОН мое почтение, еще никогда я не получал столько удовольствия направлять стрелу в самые сочные места врагов...). Само путешествие ощущается как живое полотно. Ты не просто идешь из точки А в точку Б — ты живешь в этом мире. Вот ты мирно шагаешь по лесной тропе, а через минуту на тебя пикирует разъяренный грифон, утаскивая твоего спутника в небеса. Сражения с монстрами — это абсолютно лучшее, что есть в игре. (Чуваки комон, я ждал эту игру только для того чтобы эпично сражаться с монстрами и боссами всех мастей). Здесь нет рутины: можно карабкаться по гигантам, кидать что попало в чудовищ, людей и импровизировать на ходу. Каждая схватка уникальна. И всегда что-то может пойти не так, и да я знаю о чем говорю. Вся магия Dragon’s Dogma 2. Игра не навязывает роли. Каждый сам решает, кем ему быть — непоколебимой скалой, ловким разбойником или властелином магии. Так же и в самом сюжете, он как бы есть, и на этом спасибо. Как играть в эту замечательную и столь сложную для понимания многих игру? Перестаньте спешить и ждать привычных ориентиров. Примите её правила, доверьтесь своим спутникам и позвольте дороге вести вас. Это приключение, которое награждает тех, кто готов слушать сам мир, а не маркеры на карте. ЖИВИТЕ в этом мире, а не просто существуйте. И вы поймете всю прелесть игры. [u] Игру мне подарили на день рождения, спасибо еще раз мои дорогие. А так же мне подарили джойстик как раз для прохождения этой игры. Поэтому мое погружение было почти таким же как и во времена первой части Dragon's Dogma. Тогда я играл на xbox и я был воплощением берсерка (огромный меч, черная броня, крепкий как скала ГГ) И знаете я был по настоящему счастлив. [/u]
Good
Dragon's Dogma 2 is a difficult game to review because, despite all of its flaws, I still had a great time with it. I enjoyed it so much that I completed 100% of the game, but at the same time I cannot ignore the feeling that this was supposed to be a bigger evolution of the original. My experience with the game started with a lot of frustration. At launch, Dragon's Dogma 2 had serious performance problems. With a Ryzen 3600 and RTX 4070 Ti, I could barely maintain around 30 FPS when entering larger cities. I had to use mods to force better performance and make the game run in a more acceptable way. Thankfully, many of these issues have been improved over time, and the current version is much better than the launch release. The biggest strength of Dragon's Dogma 2 is that it still feels like Dragon's Dogma. The atmosphere, world design and unique approach to fantasy RPGs are still here. The game has a special charm that separates it from other titles in the genre. Exploring the world, fighting monsters and traveling with your pawns still creates moments that few other RPGs can replicate. The combat is still fun, but this is also where one of my biggest disappointments comes from. The first game had an incredible combat system with different classes that completely changed how you played. Dragon's Dogma 2 improves the presentation but does not push the system far enough. In many ways, combat feels like a step sideways rather than a true evolution, and some aspects are actually less satisfying than in the original. The story is another mixed element. While the game has a fantastic twist but the overall storytelling is weaker than the first game. The way the plot is presented and how some events are handled leaves a lot to be desired. Unfortunately, Dragon's Dogma 2 repeats some of the mistakes of the original instead of fixing them. The game takes several big steps forward, but also takes smaller steps backward in areas where fans expected improvements. There was also controversy around the game's DLC, especially the additional items sold separately at launch. Some players criticized Capcom for creating a P2W situation. The DLC itself did not ruin the game, but the decision to sell these kinds of items created unnecessary negativity and damaged the game's reputation. Despite that, I still really enjoyed my time with Dragon's Dogma 2. It has a unique identity, fantastic moments and a world that kept me playing until I saw everything it had to offer. I will give it a Recommended rating because Steam does not offer a Mixed rating, and this game absolutely does not deserve a Negative review. It feels like Capcom had the opportunity to create something truly revolutionary. Pros: + Unique atmosphere and fantasy world + Fantastic pawn system + Great monster encounters + Beautiful visuals and world design + Still feels unlike any other RPG + Some excellent surprises and twists + Very enjoyable exploration Cons: - Poor optimization at launch - Performance issues can still appear - Combat is worse than the first game in some areas - Story is weaker despite having a great twist - Repeats old problems instead of fully fixing them - Unnecessary DLC controversy