
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Most likely between $41.8M and $118.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 86% | approximately $69.6M |
| PlayStation | $49.99 | 90% | #63 |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought Ultimate Edition for $159.95 AUD, NEO DLC comes out and costs $52.95 AUD. Ultimate edition changed to Legendary edition for $179.95. Do the math, what the ♥♥♥♥ are we actually doing Bandai. Instead of paying for a $20 upgrade, I need to spend another $32.95 on top of that. Absolutely zero respect for consumers. This game is SO fun yet ruined by another greed filled publisher ♥♥♥♥ this ♥♥♥♥ man
Recent DLC is functionally unplayable. Systems are poorly implemented, unbalanced, and frustrating. Biggest issue is with difficulty. Game designers don't understand how to program enemy difficulty ranges. Previously, enemies were mindless punching bags with no counterplay, variation, or challenge. However, in the last update with the DLC, they button read so well that it makes MKII blush. Enemies have reactions that border on inhuman, and have even less variation than before. Rush, sidestep, four-hit combo twice, repeat. If you attack, auto block, if you manage to hit, supercounter, if you fire a special (even in recovery animation) teleport or autoblock, if you charge for ult, rush. This is every. Single. Fight. Without fail. Also online play is still an unbalanced mess with the same five character appearing in all levels of play, with even causal matches feeling like a sweat-fest. I've begun to see Gogeta blue in my dreams at this point. If I saw someone roll up with Juice, Zarbon, Z-Trunks, or anyone who isn't a fusion I might actually cry. Finally, the new mode designed to make single player actually exist is pretty awful. There is no meaningful customization to your desired fighter, even though they attempted to create the illusion of one. It's a one dimensional point allocation system which, while technically improving elements of your fighter, feels unimpactful and boring. Once again, where SZ takes one step forward it makes eight flamboyant leaps backward. Enemies are more difficult now? Cool. But wait! The Saiyan's paw hath curled, now they're unplayable. There's new, extensive single player content? Well it's boring, lacking in depth, unbalanced, and frustrating at the best of times. They finally began incorporating costumes, even possessing meaningful character changes? Well there's like four, they're just for fan favorites, and they're pretty bland. Do NOT buy the DLC, and drop this garbage fire - best to wait until Xenoverse 3 comes in 2047 or whenever it's slated for release. This game franchise was a massive part of my childhood. But looking at this now, either game designers have gotten worse as time has gone on, or younger me had ♥♥♥♥ taste all along.
So I preordered the ultimate edition and now I have to pay 30$ to add the new DLC? Wasn't it supposed to be "free" with the ultimate pre order? Well, guess f me... Souls games shouldnt be under Bandai tbh. Ah, and good luck refunding this garbage... Guess Steam has its limits...
Namco you Suck I originally paid a premium for the "Ultimate Edition" based on marketing that it would serve as the definitive premium tier, including the game's core post-launch DLC packs. However, the publisher has since sidelined the value of the Ultimate Edition by removing/replacing its standing on the storefront and introducing the "Super Limit-Breaking NEO Edition." Instead of fulfilling the expected long-term value of the Ultimate tier, major expansions, gameplay modes, and characters are being carved out into a separate, expensive product. Replacing a premium version of a game with an entirely new edition of the same baseline value just to lock promised content behind a new paywall is highly misleading. I feel the product's lifespan and monetization tiers were misrepresented
biggest waste of money in my steam library
-rep payed $120 for the Ultimate version of the game and I comeback and they have the "ultimate" pack changed to legendary edition now and I don't own the limit break neo dlc because they rebranded their "ultimate" edition. The ultimate edition I bought told me I would own all the current and future dlcs so thats why I bought it, but now they want me to pay for the new dlc... thats some bull.. the game is fun tho
I bought the Ultimate edition of this game on release and they have now removed the Ultimate Edition from the Steam page. They recently made a Legendary Edition that includes all the same things that the Ultimate Edition had, but it also includes the new NEO DLC for the same price that the Ultimate Edition was. This means that I would need to spend an additional $35+ to play the NEO DLC even though people who buy the current Legendary Edition would not. The Ultimate Edition and Legendary Edition are fundamentally the same thing, but Bandai Namco is trying to cheat early supporters of this game out of their money because they know they can. This is a slap to the face to all the players that supported this game on release. They knew that the people who bought the Ultimate Edition would have to buy the NEO DLC separately if they reorganized/removed the editions of the game this way. It's extremely disrespectful to the player base that supported this game early. I will not support any future updates or expansions to Sparking Zero unless this is addressed because this is extremely insulting and greedy.
Paid a 120 dollars for a unfinished and untouched game and now that theyd added the 10 character's from Diama they expect me too pay 35 bucks for stuff that shouldve been in since day one too even make my purchase worth it at all. But no add some of the most iconic characters and make us pay to play them the 10 times we do before closing the game till the next DLC drop.
In my 25years of gaming ive never left a review but this is just a sad thing to see. The mode introduced here is no different from the mode in tenkaichi 3's rouge like mode I would have accepted $30 for characters but to lock stages and the mode that should have been in the base game is obviously a cash grab. So Ill just do the smart thing and not play sparking until the total dlc package comes out. Im not sure about you guys but the base game and first couple of dlc is still the majority of what we want to play. Mod the game avoid dlc until the full game is actually released and they give the $20 price for everything they've made from the start. Its what every game does and at this point its what I do to avoid being scammed. The only reason data miners find things is because the full game is already there. The story explains itself.
Sooooooo, why did I spend the money to get ALL of the dlc only to not get it? feels super lame that I have basically been stolen from.