
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 11.2Kreviews | 63% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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MINGEA DRAGON ECHIPA CUTREMUR PUTERNIC?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 766 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(STARTED THIS GAME ON PS5 SO I HAVE MORE LIKE 600 HOURS) this review gonna be all over the place because i have a lot to say. let's start with the good. when this game first dropped, it was actually really fun and in a really good state. progression was really the only issue because you racked up coins and hero memories extremely slow. for people who have never played the game, there is a star collection pass. pretty much every time you level up a character, your star pass will increase. this is how you unlock new characters for free. at a certain point, it became impossible to level up because you weren't getting enough currency to level anything up lol. they have since fixed this issue and for that i applaud you. it's actually a really good system for F2P players now. that's all for the good. now for the bad and trust me, there is a lot. firstly the game is on PC, console, and mobile. sounds great right? well no. this means that you'll be finding little timmies on your team who went on their mom's ipad and saw an app with goku in the store and downloaded it. next and most obvious, the game is pay to win. whenever they drop a new character, they make it impossible for F2P players to obtain said character until the next character comes out. that wouldn't be an issue if the new characters weren't so overtuned. every new character on release is broken out of their mind. it's like they combine 4 characters from the base game into 1 super character and leave them in that state until the new one drops. once a new character drops and they've made all their money from the old one, ONLY THEN will they nerf and balance them. so best believe if you don't have the money to fork over for the new broken unit, you will be getting dominated every game. another thing is that every player in this game has an ego. i'd say about 95% of players are horrible and braindead, but if you do something they don't like or don't play the way they want they will go AFK or throw the game by feeding the enemy. there is no punishment for this btw. the report system in the game also does absolutely nothing. another thing is that the devs just don't play their own game? they make some of the worst balancing decisions i've ever seen in all my years of gaming. a character will be OP and they'll randomly buff him just to add some meat to the patch notes. it makes no sense. there are characters that are STRUGGLING like krillin or gotenks and they end up getting nerfs LMAO. this game has a bot issue as well. if you play quick battle, 2 of the 4 players are going to be bots on both teams. sometimes in ranked you'll also get bots even in A. it's kinda insane. extremely long queue times at the top rank i mean i can do on and on. IF YOU CAN GET PAST ALL OF THESE ISSUES, HOW IS THE GAMEPLAY? honestly, not half bad. it's extremely comparable to pokemon unite and league of legends wild rift. classic top view moba objective lane based gameplay. you essentially take turns attacking and defending god of destructions (towers) and occasionally fight bosses to gain buffs. you farm baby enemies to level up and that's about it. probably the easiest most accessible moba i've ever played, so there's that. does that mean i think any differently of the game? no. it's still hot garbage, but not really because of the gameplay. the community and the devs who don't actually care about us ruin the experience. (i'm max rank in dps and tank so i have a pretty good idea of what i'm talking about)
I agree that the match making is horrible and needs a fix, but when i look at the reviews that go more in detail I realize half of you people complaining about the matchmaking are the bots in question
Классно я похавал на раздачи твич дропе. Игра бесплатная и обще доступная, а привязать акк к бандай аку под санкциями. Нахрен я 4 часа сидел?
Un juego para conectarse todos lo días un ratito, es entretenido y tiene los personajes de una muy buena franquicia. Excelente para los que amamos Dragon Ball.
muy pocos jugadores, y los pocos q tiene son malisimos jugando
进游戏秒闪退说是
我说白了一个4v4的moba游戏一个队里能有三个人机,又要推塔又要守塔,又要杀人还要抢龙,然后人机队友还猛猛梦游美美送人头,你倒不如让匹配时间久点能匹配到正常人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 10.1K | 69% | Free | |
| — | 0 | — | — | |
| $2.9K | 10 | 90% | $8.99 | |
| $0 | 5.3K | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 9.7K | 73% | Free |