
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 64% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bu oyunu oynamayın
After an entire year of the game being out and cultivating a dedicated community, they're completely overhauling the game to change it into something far more basic and boring. Gutting almost the entire base roster, stealing content from players. Nobody asked to change the MOBA into Capture the Flag. Goodbye, Gekishin Squadra. This is End of Service in everything but name. Happy Anniversary.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 10.1K | 69% | Free | |
| — | 0 | — | — | |
| $2.9K | 10 | 90% | $8.99 | |
| $0 | 5.3K | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 9.7K | 73% | Free |
Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 760 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing in Aus so the connection sucks, the controls are clunky, matches are jittery, game lacks variety. And the most important of all, is that this is an unbalanced mess, in both character design (new character will be busted af, always, then nerfed after a while when people grind to get them for free) and teammate system. I spent most of my playtime of mobile version and unable to link Bandai ID, maybe that's a good thing because I simply just want to grind this horrendous progression again to get the free characters (sike, I quit 30 minutes in). In conclusion, will play again, maybe.
Best Dragon Ball game on the market.
Es el juego mas viciante de Dragon Ball que he probado, muy recomendado a nuevos jugadores, pero cansa un poco si lo jugas mucho, pero las primeras horas son fenomenales, recomendado.
muy buen juego la verdad
hell no
RIP to squadra even tho i had ass team mates most of the time i did have fun playing this game
Tahmin edilenin aksine bence çok güzel bir oyun olmuş diğer popüler medyaların oyun veya özellikle moba denemeleri başarısız olurken bu oyun bence tam yerinde olmuş. Maksimum 15 dakikalık maçlar karakterleri maç içinde bile öğrenmek çok basit karakterlerin animasyonları çok ileri seviyede zaten. Dragon ball içeren birşeyin peak olmama şansı yok zaten.
sb你jb在这样往排位里面塞弱智人机 游戏只会死的更快 只会做游戏 不会运营游戏 tm 龙珠破界也是被你们这群sb给运营费的 再这样塞人机 这游戏就离死不远了 充分体现了sb万达不会运营网络游戏的缺点 滚回去做你的单机游戏好吗
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.