
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.99 | 68% | approximately $22.4M |
| PlayStation | $69.99 | 64% | — |
| Xbox | $69.99 | 66% | — |
| Epic | $59.99 | 80%* | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse Dragon Age é um misto de sentimentos. Virou um Action RPG, o que não é ruim , pelo contrário, achei o combate bem decente. Joguei no modo de dificuldade personalizado, deixando tudo no mais difícil, exceto a quantidade de HP dos inimigos, que mantive no padrão (inimigo comum que é esponja de dano só deixa o combate maçante), e foi desafiador; entretanto, eu preferiria que fosse tático. Os chefes desse jogo são, na maioria, decepcionantes; tirando uns quatro que são memoráveis (três opcionais, inclusive), o resto é muito simples. A trama é uma continuação direta do Inquisition, do qual não gostei do final. Entretanto, o desenvolvimento aqui é muito melhor. Os membros da equipe são bem legais, a ponto de eu ter feito questão de concluir as sidequests de todos. A maioria é boa, porém o desenrolar de algumas deixa a desejar. Uma coisa de que senti bastante falta nos diálogos é que as opções são sempre variações de uma resposta razoável, salvo raras exceções. Para quem jogou os outros títulos da BioWare e gostava de assumir uma postura de anti-herói, vai achar isso bem zoado. A missão final é sensacional, no pique de Mass Effect 2 , quem jogou vai entender. Como de costume, a história conta com múltiplos desfechos, e curti bastante o fim da minha jornada. No mais, quem gosta muito dos antigos, principalmente se ainda estiver com o Origins em mente, vai se decepcionar. Mas quem aceitar as mudanças, como foi o meu caso, pode aproveitar bastante a experiência.
Игра очень красивая. Художественная часть сделана на отлично. Геймплей нормальный. Это типичная ААА-игра, со всеми типичными ААА-механиками. Ничего прям выдающегося нет, но и не бесит. Боёвке не хватает глубины и где-то на середине прохождения она наскучивает очень сильно, но это моно было бы стерпеть, если бы это был Драгон Эйдж. Но это не Драгон Эйдж. Это фанфик по мотивам, сделанный настолько беззубо, чтобы ни дай бог никого не обидеть не задеть и не расстроить. Но этим он обижает и расстраивает. У меня сложилось ощущение, что костяк сюжета писал кто-то грамотный, но вот наполнением этого костяка занимался какой-то джун. Настолько бездарно написать диалоги может только человек, который вообще никогда в жизни не писал диалоги и не прочел ни одной книги. Это физически больно читать. Самыми адекватными оказались диалоги с Соласом, видимо их писал тот же, что и костяк сюжета. Я хз... Было бы не так обидно, если бы вся игра была плохой, тогда можно было бы рефанднуть и забыть как страшный сон. Но нет. В ней есть хорошее, много хорошего, и был потенциал стать хорошей игрой. Но в итоге это радужный диснейленд по мотивам.
Dragon Age: The Veilguard hat mich von Anfang an begeistert. Besonders die Grafik ist einfach beeindruckend: Die Umgebungen sind wunderschön gestaltet und unglaublich detailliert. Von dichten Wäldern über beeindruckende Städte bis hin zu den kleinsten Lichteffekten – alles wirkt mit viel Liebe zum Detail umgesetzt und lädt regelrecht zum Erkunden ein. Auch die Charaktermodelle und Animationen sind hochwertig und verleihen der Welt eine lebendige Atmosphäre. Zusammen mit der stimmungsvollen Inszenierung entsteht ein echtes Fantasy-Erlebnis. Neben der tollen Optik machen auch das abwechslungsreiche Kampfsystem, die spannenden Begleiter und die gut erzählte Geschichte viel Spaß. Für mich ist Dragon Age: The Veilguard ein gelungener Teil der Reihe, der vor allem mit seiner wunderschönen Präsentation und den detaillierten Spielwelten überzeugt. Eine klare Empfehlung für Fans von Fantasy-Rollenspielen.
If you get past the woke slop being forced on you and the weak companion design you're left with pretty solid gameplay. The combat is really the star of the show a lot of people dislike it because you're only allowed so many abilities at once which I can kind of agree with to an extent but I feel like so many games get tied up with having this huge combat system it kind of feels like a ton of effort to try and play like World of Warcraft for example when you have 3 hot bars worth of abilities but realistically you use maybe Nine to 10 abilities on average and then the rest are situational. This does the opposite of that you have about three abilities you can use which honestly is too little for me but I'd rather have a simpler kit than this massive amount of spells and abilities that I have to use. Story wise it's OK it's nothing exceptional I would like to have seen more impactful decision making that would affect your world but All in all it's it's an OK game It's like a five out of a 10 I would not buy a full price but I would on sale. I'm going to recommend this only because there's not a middle rating and I don't believe it deserves a not recommended.
Игра просто топ, диалоги, сюжет, графика, механика боя.
Just perfect 100/10
Wade through sections full of dialog, labyrinths and 'puzzles' requiring of you only that you find things in those labyrinths only to eventually get to yet another poorly thought out combat encounter whilst listening to the same 20 second combat music on a loop and jarringly out of context voice lines from your two companions. Experience the only aspect of the game the devs seem to have actually been passionate about as you continually dodge dialog options that enter you into gay relationships with other characters in this action combat role-playing game. I'd love to see a game with action combat like this that has actually been tested on the hardest difficulty and doesn't require me to intermission that gameplay with whatever this workplace sensitivity and diversity training and fisher-price puzzle bollocks is that makes up the rest of the game. 'Woke 1.0 was wild' - BioWare, later, probably.
I liked the game very much. Combat system is different from the previous games, now it's more action oriented rather than tactics. Party members can't be directly controlled except for using their abiities, using right type of attacks, patterns, parries is very important to succeed in battles. Of course abilities, skills and their sync with the party members is still important. Also I liked the new gear system: the one separately chooses the gear for stats and for display. So main hero may be warrior in the heavy armor looking like a mage. The cheese shield is the best I've ever seen) Antagonists are quite generic and seem to be more suitable for jRPG. But the story have many twists and the biggest one really surprised me. Party members have their own stories as always. They are quite interesting, so,metimes sad, sometimes funny. For me it's 10/10.
I had really low expectations for Veilguard, partly because of how much Inquisition frustrated me and partly because of the extreme backlash after its release; even ignoring all the culture war nonsense, it seemed that people thought the game itself was quite bad. It turned out that was untrue. This is probably the best, most complete game in the Dragon Age series. Gameplay was excellent, level traversal wasn't irritating and punitive, and the party system is easily the best in the series and possibly across all other RPG competitors. The characters actually interact with each other in meaningful ways, consistently, across all combinations, and they have relationships outside the main character. As is typical in these games, there are big character quests for everyone, but Veilguard goes a step further and still has conversations and quests beyond the Big Thing is resolved. Really, really great. Inquisition infuriated me because only the characters you start the game with have any lines, and they're exhausted after a couple missions. Everyone else was basically window dressing, even in the places where they should have special insight. Veilguard made relevant people have relevant things to say, which is sadly uncommon. There's incentive to swap party member combinations, and there were unique lines up until the very end. The biggest thing I can complain about is how the story was presented to the player. Overall I still enjoyed it, but the framing of having the game treat it like Varric telling a story was a big miss, I feel. It came across elementary, and the game had a tendency of spoiling what was going to happen in a quest because the description acted as a synopsis instead of a teaser. Many things also felt nonsensical, like the choice between Minrathous and Treviso, and you are kind of railroaded into weird consequences that don't stand up to scrutiny. This is not unique to Veilguard, though, so I can't truly hold it against the game. It did stand out, though, and I kind of wish we were given real cutscenes for Varric's storytime sessions instead to show us the consequences of the party's quests. Another thing that stood out to me was scale. The scale of the fight was off. Too much "small group vs. insurmountable odds" for my liking, and Inquisition was much better in this respect. Given Veilguard's story and how it progressed, we could have still ended up with the ragtag motley crew and its hyperspecific alliances, but the beginning of the story definitely should have had a much grander scale to it. I'd recommend the game. It's great. I really appreciated all the new places in Thedas we got to see. The equipment system and the rarity progression were excellent.
Je ne connaissais pas les Dragon Age, j’ai donc voulu tester celui-ci. Je viens de terminer le jeu après environ 54 heures. J’ai trouvé la jouabilité et les mécaniques de combat plutôt bonnes, même si elles deviennent assez répétitives après une cinquantaine d’heures. Le scénario est, selon moi, le gros point faible du jeu. Il est globalement assez inintéressant. Certains personnages ont une histoire intéressante, mais dans l’ensemble, le jeu se traîne beaucoup trop en longueur pour finalement pas grand-chose. Les intrigues de certains personnages sont parfois farfelues, complètement hors de propos, voire totalement inintéressantes. Je pense sincèrement que la durée de vie aurait dû être divisée par deux : 25 à 30 heures auraient largement suffi. Avec une aventure plus condensée, le jeu aurait probablement été beaucoup plus agréable. Là, on enchaîne les quêtes dont on se fiche, qui n’apportent pas grand-chose à l’histoire et qui nous font souvent refaire exactement les mêmes choses et les mêmes combats que ceux qu’on vient tout juste de terminer. À force, cela devient surtout ennuyeux. Autre point qui m’a particulièrement dérangé : la VF. Sur le principe, je n’ai absolument rien contre le fait de proposer une VF inclusive : pourquoi pas, c’est une option supplémentaire pour ceux qui l’apprécient. Le problème, c’est qu’ici, c’est ça ou rien. Il n’y a pas de VF « standard ». Du coup, on retrouve énormément de « iel », « lae » et autres formulations que je n’avais encore jamais rencontrées, ainsi que des « .e » un peu partout. Personnellement, je trouve ça franchement désagréable à lire et cela m’a sorti plusieurs fois du jeu. Encore une fois, c’est simplement mon avis : chacun aime ou n’aime pas, ce n’est pas le problème. Mais dans ce cas, j’aurais vraiment apprécié qu’on laisse le choix entre une VF standard et une VF inclusive. Pour terminer, je trouve que c’est un jeu qui aurait pu être vraiment très bon. J’ai surtout l’impression qu’on partait d’une bonne base, mais qu’on a tellement étiré le contenu qu’il finit par perdre toute sa saveur. Au final, mon avis est plutôt mitigé : ce n’est pas un mauvais jeu, mais il a beaucoup trop de défauts à mes yeux. À moins d’être un gros fan de la licence, je conseillerais plutôt de se tourner vers d’autres titres du même genre.