
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.99 | 68% | approximately $22.4M |
| PlayStation | $69.99 | 64% | — |
| Xbox | $69.99 | 66% | — |
| Epic | $59.99 | 80%* | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a longtime player who grew up with Dragon Age: Origins, Dragon Age II, and Inquisition, my expectations for The Veilguard were incredibly high. However, after finishing the game, the overwhelming feeling left behind is one of deep disappointment. While the game successfully executes modern mechanics and delivers a smooth gameplay experience, it ultimately sacrifices the core identity and depth that originally defined the Dragon Age franchise. Credit where credit is due, the game boasts several impressive strengths from a technical and mechanical standpoint. The visual fidelity is undeniable, featuring incredibly sharp character models and highly detailed textures. This is supported by an efficient, well-crafted map design that is compact and straightforward, effectively avoiding the bloated and tedious exploration found in many modern titles. Furthermore, the shift toward a hack-and-slash style results in highly satisfying, fluid combat, which pairs perfectly with the updated companion combat system. To top it off, despite the narrative flaws along the way, the game manages to wrap up with a genuinely strong and satisfying conclusion. Unfortunately, these technical achievements cannot overshadow the loss of the franchise's traditional CRPG depth. Even though the graphics are detailed, they lack an artistic soul or unique aesthetic value that can make a player stop in awe, leaving the world feeling visually unmemorable. The gameplay loop is further weakened by puzzles scattered across the maps that are far too simple, lacking any real challenge or rewarding feeling. The decision to completely pivot into a pure hack-and-slash game is deeply disappointing because it strips away vital elements. Most notably, players no longer have the freedom to shape their character's moral alignment, completely removing the choice to play as good, evil, or somewhere in the grey area. This watering-down of mechanics heavily impacts the companion system as well. In previous titles, Dragon Age was a true party-based game where balancing your team was crucial to survival, allowing you to experience a shared, slow-paced "zero-to-hero" journey with your crew. In The Veilguard, the spotlight shines solely on the protagonist, reducing companions to narrative accessories who offer no meaningful contribution to combat. This shallow approach extends to the regional antagonists, who fail to evoke any real emotion. The conflicts feel superficial because the villains lack tragic stakes or clearly defined motives, making it incredibly difficult for the player to feel emotionally immersed or invested in the world's problems. Ultimately, Dragon Age: The Veilguard might stand as a decent action game for newcomers, but for veterans of the series, it feels almost unrecognizable. The developers successfully delivered sharp visuals and responsive combat, but in doing so, they traded away the emotional depth, moral agency, and party-centric identity that made the original series legendary.
QUE MAL JUEGO, ¡SPOILER ALERT! 2/10 si eres fan de Dragon Age 5/10 si no sabes nada de Dragon Age, y quisiste jugar algo para entretenerte Después de haber jugado más de 64 horas, para ver el final, que por cierto es malísimo, porque el juego te obliga hacer misiones secundarias de lo más inútiles para poder tener diferentes finales, y no (como el que yo vi) que se mueran todos, si todos los personajes se terminan muriendo ni siquiera el protagonista se salva, es el fin de la historia y nada tiene sentido, qué tipo de final es ese, horrible. EL juego tiene un apartado gráfico de niños, nada de la oscuridad que veníamos acostumbrados en los Dragon Age, creo que lo mejor que tiene son los combos que puedes hacer, son entretenidos, pero las técnicas entre los camaradas no tienen mucha exploración, dejo el resumen de lo que me pareció este mal juego: Historia: 1/10 Creo que es lo peor de lo peor, no había visto algo tan malo desde hace mucho tiempo, con uno plot twist de lo más incoherentes, te seintes arrepentido de haberle puesto atención desde el comienzo Jugabilidad: 7/10 creo que es el mejor apartado, por los diferentes combos que se puedes hacer Apartado Gráfico: 1/10 asqueroso, todos los mundos se sentían como si no los hubiesen acabado nunca Guión: 1/10, Los personajes no saben de emociones, todas las decisiones tomadas siempre reflejan lo que el juego quiere En general, le recomendaría a la gente no pagar por algo tan mal hecho, se nota que hubo muchos problemas en su desarrollo, y la inclusión de genero que nadie quería ver se la pueden tragar cuando quieran. y a los fans de Dragon Age por favor ni siquiera lo vean, esto les quitará el amor que le tenían a la franquicia, BioWare por favor dejen de trabajar tan mal o vayan a otro mercado, la porquería de haber gastado más de 20 euros por ver como dañaban el gran afecto que le tenía a Dragon Age es imperdonable, simplemente son una vergüenza como empresa y como todo.
If you're reading this, you probably finished inquisition and loved it. So you're looking to get some more dragon age! I'd suggest you ignore the dated graphics of Dragon Age Origins and play Origin next. I'll tell you why; Veilguard isn't about dragon age, or your character, or your team- it's all about Solas. And in the devs' attempts to make that "dragon age" they decided to unilaterally retcon all the established lore throughout the series by placing Solas and two of his ilk as the central figureheads of the cosmos. Unlike prior games, your team comp doesn't matter. No matter what class you are, and what teammates you have- all enemies will aggro on you and stay that way; even if you bring a party filled with tanks. You actually cannot *play* as ranged dps, or support- even though you can pick those classes- because you will ALWAYS be in a melee fight. Combat was ONLY designed around warrior, and that's the only class which feels natural in the game. Of course you can be a melee spellcaster! Which is great, because when I want to play as a wizard I actually want to play as warrior *Sarcasm* There is some lore offered in this game, but you need to read it all via codex notes. No lore about who you are, what the team is, or what's going on is explained in dialogue- it's all written out on items you have to find and collect. Even then, its superficial. The codex lore in DA: Origin has such depth offering deep explanations of; how magic works, how mages use tools to cast spells, the history of rogues and warriors- everything. Origin lore answers questions I even had playing DAI! In re: Wokeness- I give zero credence to bigots, there is no issue with lgbt people existing, and they should in an rpg so people can romance and date who they desire (ex: Fable, Inquisition, Skyrim, etc). People dont usually have an issue with any of those games because being lgbt is an option you seek out and intend, its not brought to your main mission. This game forces you to do pronoun exercises, and participate in a cringy awkward coming out story- and that's what upsets people. Lastly, the entire game can be completed in less than 30 hours. However much you pay for this game, you get 30 hours. "end game" is a final auto save before the final mission and the game shuts down after; so you can only replay the final mission. DA: Origins is cheaper, older, less space, and has more gametime to it than Veilguard. Origins has SEVEN entirely UNIQUE backstorys with their own questlines and lore. Each time you play Origin is a different experience. Veilguard has THREE backstorys with a PARAGRAPH of lore attached and zero impact on your quests or gameplay. Every time you play Veilguard is the same experience. Every class and every backstory has the exact same storyline. This is called the "Illusion of Choice".
Hmmmmm.... I played da2 and dai before playing veilguard. And after 50 hours of fameplay, these are my findings - leaving true open world : bad. I just dont like the reverting back to da2 closed world, where you have limited zones. The official reason is to give the story more importance and to prevent repetative stuff. But really, i am already bored with the zones i discovered and have traveled repeatedly. => BAD - party: you can only play as rook, and you dont even get to pick your name. Huge change from any previous DA game, and a bad one. => REALLY BAD - Combat. You can only fight as rook and your party members are thus seemingly degraded to cannon fodder only. Why even have a party. It was what made DA different and they took it away. Combat is even more console-oriented than before. Not perse bad, but for PC players that is not perfect. Much less influence on using special powers (less choice, clumsier gui). => MOSTLY REALLY BAD - Graphics: the gfx is beautifull, that must be said. Sometimes overdone in fights imho, but thats a matter of taste. All in all, GFX is amazing => GOOD - Story: despite the attempt to focus on story mostly, somehow the story seems flat and linear. If you look at all the simplifications done just to make a better story, it is underwhelming => MWAH - Other game mechanics (inventory, leveling, skills, armor, ingredient, making/modifying stuff): They simplified this so much that it is almost impossible to believe the same company made this game. I got fed up picking up even more heartwood after just a few hours.... => REALLY BAD So, all in all, DA Veilguard is... well, I am tempted to uninstall it and play another round of DAI. The only reason I keep playing is because, well, I am waiting for another game to come out and it cost me money..
Could not finish it, i really did try. the writing is not what i excpect of draong age.
Well... I regret getting this game at 70% off. I only played it for 3 hours before I decided that I'm done. I LOVED Origins and DA2. Inquisition was a little unfocused but I enjoyed it. Here is why this game fails: - The graphic style is horrible - the scenery is fine but the characters are cartoons that don't belong in a DA game - Why am I surrounded by dwarves? Two of my 3 starting companions are dwarves. Even the non-dwarven races are somehow... dwarfish. Maybe their heads are just too bad, as somebody else mentioned - And quite damning, considering this is a BioWare game - no way I'm going to romance any of these people! - The combat makes no sense! I'm not going to try to explain, because there are no actual mechanics - just clicking in the general direction of an enemy There is no point in playing this game and I hope you save your money for something better.
This is true modern slop! Some lore and story reveals were good, but are not worth playing for. Just read a synopsis somewhere, the game is boring. Choices don't matter and it's too easy even at nightmare difficulty. Puzzles stink too. Sad very sad
Terrible dialog, character models are ugly, gameplay loop is boring and they're pushing a narrative down your throat.
I have loved all the other Dragon Age games. I cannot say I like much about this one. It was a stable game? The writing is awful, the characters are over sanitized, the romance if you can even call it that, is dreadful. The gameplay is very easy, very straight forward I nearly got 100 percent of the trophies in one run. I don't like the art style they chose for this game, the elves don't look like the elves we have been playing with for years. Everyone just looks human with a dash of oddity. It feels like someone wrote a fanfiction of a fever dream of Dragon Age they had.
Bei diesem Spiel ist einfach so unglaublich viel schlecht und falsch gelaufen. Eine Schande für das Dragon Age Franchise! Die Liste, mit Dingen die nicht gut sind in diesem Spiel ist so gross, dass ich gar nicht erst anfange sie hier aufzuzählen. Hier wurden einfach so unfassbar viele schlechte Gamedesigne Entscheidungen getroffen. Ich spiele die Spiele des Franchise schon seit Anbeginn - mir ist unerklärlich wie man mit jahrerlangen Erfahrung, einer soliden Fanbase, einen so schlechten Nachfolger entwickeln kann... Der negative Ruf, der dem Spiel anlastet, ist zu Recht. Wenn überhaupt - wirklich nur in einem SALE einen Blick wert! Leute die zum ersten mal ein Dragon Age spielen, können vermutlich nicht ganz nachvollziehen warum die Bewertung von Veteranen so schlecht ausfällt. Für alle anderen die Seit Teil 1 schon die Reihe zocken, denen dürfte das völlig nachvollziehbar sein. Leute die noch kein einziges Dragon Age davor gespielt haben, denen empfehle ich dringend eher die älteren Spiele zu erwerben. Auch wenn die Grafik vielleicht nicht ganz "so schick" ist bei den Vorgängern, so kann ich euch garantieren, dass ihr ein deutlich besseres Rollenspiel geniessen werdet! Die älteren Spiele der Dragon Age Reihe haben viel mehr taktischen Tiefgang beim Combat. Der Mix aus Action und Taktik ist einfach deutlich besser umgesetzt. Vor allem haben sie aber eine richtig düstere Atmosphäre und mehr Story-Tiefe. Das World-Building ist einfach deutlich rauer, blutiger und kompromissloser (Es ist nicht alles so "verniedlicht" wie in The Veilguard). Die Rollenspiel-Wurzeln und die damit verbundenen Entscheidungsfreiheiten sind deutlich tiefer in das Spiel eingebettet. Für mich persönlich ganz klar das schlechteste Spiel aus dem Dragon Age Franchise!