
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.99 | 68% | approximately $22.4M |
| PlayStation | $69.99 | 64% | — |
| Xbox | $69.99 | 66% | — |
| Epic | $59.99 | 80%* | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't really understand the negative reviews on this game but that's okay. I'm really enjoying it. I love the character creator and the combat is fun. This is my first Dragon Age game and I'm a fan. I will definitely go back and play the others as I do have them too.
Played when it came out and was too disheartened to review but I was thinking about the game again and I was so filled with rage I had to leave a bad review. Extremely souless, every aspect of the setting that was dark or interesting has been sanded down. Companions lack personality, are all just vaguely nice people with no interesting relationships with each other or real flaws (except for Taash, who still suffers from some bad writing but is honestly the closest to companions from previous Dragon Age games). Initially I thought it was fun because of how flashy it is but as you play you just realize there is no substance or heart at all. The only part that was really worth it is the final quest, which did feel very cool. Not worth everything to get up to that point. And all of that is not even mentioning the fact that previous choices don't matter at all, killing the life of the setting. Even if you know it's bad but think you'll give it a shot cuz you liked the other games and want the ending to the story, I would strongly suggest you don't bother. I played through the whole thing and regret buying it at all, and I went in with a very open mind.
Worse than any form of torture possibly conceived in this world. There aren't enough words in the dictionary to describe how awful this game is.
Les personnages sont beaucoup trop caricaturaux pour que l'histoire soit intéressante.
As many others have said, it feels completely different from the rest of the franchise. They screwed up big time. Wont be buying another dragon age game unfortunately until i see reviews now...
7/10, decent game held back by horrendous dialogues. If you're a person who likes skipping stories in game, this is a good RPG to pick up. If you're a Dragon Age fan, it's still a good pick up on sales. The main story is genuinely not bad, the 3-hour ending sequence alone is well worth the slog through the rest of the game. But the yapping, oh my god the yapping. Characters repeat themselves constantly. The banters misses a lot more than they hit. The expository writing is so egregious you'd want to ban commas forever. This game does have the best hair physics I have ever seen in my entire life and Lace Harding is hot.
Absolutely fantastic game! So glad I ignored the negative reviews and finally got around to playing this (especially as a long-time BioWare fan)
Okay so, out of the perspective of a long time Dragon Age and BioWare fan I can honestly say: I was rooting for this. Through the years, with every negative update and change of direction, I have been there BELIEVING they could make another epic adventure. I TRUSTED the team, I trusted BioWare, even though they dished out games like Anthem and Andromeda, I thought they LEARNED something about us, the fans, and what drew us to their games in the first place. JOPLIN was EVERYTHING we desired from day one, and THIS is what we got..... I stopped having hope from the second trailer onwards. As soon as they changed the title and that Guardians of the Galaxy-esque trailer hit YouTube, I was out. I wanted to preorder this at least twice, maybe even thrice, and I am so ♥♥♥♥♥♥♥ glad I did not. Onto what really broke me after I played it ONLY because it was gifted to me: 1 - Thedas as we know it is burned to the ground, they completely blighted the areas as to not have to regard anything you may have chosen over the last 15+ years. This, lovely reader, is what you get for decade-long loyalty at EA. 2 - Every recurring character from the last game is a shadow of their own selves - a corporate husk that sprays positivity like cheap cologne that never ever criticizes Rook, because you as the player, CAN DO NO WRONG ANYWAY. And with that onward to - 3 - This ♥♥♥♥ is completely on rails, do not let yourself be deceived by the "RPG" tag it tries to squeeze itself into. Yes, you do have dialogue options, but if each and every one of them leads to the same outcome and what you click on isn't what your character actually says in the end, is there really much of a choice? You're Rook, you're positive, you're understanding and what you are first and foremost is.... unproblematic. 4 - Fighting feels pretty and fluid but it turns into a ♥♥♥♥♥♥♥♥♥♥♥ of glitching and effects at some point and is repetitive after the 5 hour mark. I can only remember ONE, SINGULAR fight that made me feel something other than complete apathy and that fight still only had 2 opponents with the same three attack patterns they have been using in the phase prior. Everything else? Not worth it. If I had to give anyone playing this one piece of advice it would actually be to just put the difficulty to story or easy and breeze through this whole thing. It is not worth the time you waste. 5 - I COULD say the environments were pretty if, for example, I also did not know that the lore demands the Fade to be a green hellscape where your dreams and desires come back to haunt you and not this lush Disney themepark where trees glitter and mobs only attack you if you touch the right busted elven contraption. I would've loved to see a Joplin with these graphics and with actually good writing we could have had an easy Game of the Year right then and there, no question, but as it stands: it's a pretty, glittery pile of liquid narrative ♥♥♥♥ sprayed upon just about 20 hours of gameplay and cutscenes before you quit out and never want to touch it again. Thanks EA! I am glad I used no money on this. Oh and also: I killed all of them off, on purpose. It was less fun than I initially thought it would be and way less satisfying.. so even if you think pushing through this could be worth it, if it means you can kill these ♥♥♥♥♥♥♥♥♥♥♥♥, let me tell you: It really isn't, and the game actively tries to make you feel bad about your once choice by putting in the effort to make the camera pan over their lifeless bodies multiple times AND they make you talk to their disappointed ghosts in a mission that makes absolutely zero sense if you take a second to think about it. There's a lot of things this game has no grasp on... the lore of the franchise being the most damning one. If you want a game you can play that feels a little more dangerous than Disney Dreamlight Valley, this is the one to go to! Just in case it wasn't clear yet: the villains too were a complete joke. Thanks for reading through my frustrated little rant, I am sorry it got longer than I thought but I had to vent this out after the credits just rolled on me. There's a lot more to write about fyi, but i think the reviews on YouTube pretty much do it justice too. Aight, i'm deinstalling.
I actually liked it. Sure it is woke, but besides that I think it's a good game - and sure it's not like Dragon Age Origins or even Inquisition, but I liked it - interesting characters, interesting story with twists and intrigue, gorgeous environments, easy but never boring puzzles, fun side-content. Despite what many critique I like the combat too, alot actually - sure its more buttonmashy than Origins, but I was glad to see the series go into more of an ARPG style - I feel turn-based combat is hard to pull off in these modern times. A nice variety of skills, abilities and combo abilities - enemies are vulnerable to and resist certain damage types - a "pause / action wheel" that lets you be somewhat strategic. It might be easy sure, but for me I appreciate it being easier when you realize its a bit more casual / cozy. I dont have time any longer to struggle through the same level 10 times before beating it, suits me fine. Cinematic and interesting (for the most part)
O começo me fez achar que o jogo seria incrível, gostei da movimentação, os gráficos, design no geral, mas por ser um Dragon Age, é PÉSSIMO, as classes são basicamente a mesma coisa, o loot parece não ter relevancia nenhuma, personagens sem carisma/personalidade, não compensa kkkk, mas o combate é divertido