
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $20.99 | 68% | approximately $22.4M |
| PlayStation | $69.99 | 64% | — |
| Xbox | $69.99 | 66% | — |
| Epic | $59.99 | 80%* | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I finished this game because I wanted to leave an honest review. As an action game, it is fine. As a Dragon Age successor, it is a terrible disappointment and spits on its legacy. The graphics are beautiful. The combat is fun sometimes and frustrating at others. The soundtrack is mostly forgettable. Whenever I had to go through dialogue or explainations/elaboration by the narrator, I mostly wanted to puncture my ears - and no, not because it is "too woke" but because the writing lacks any kind of quality or engagement. Like Rings of Power meets 18 year olds that think they are deep. It truly is a none-experience, there to be played for stress release and easily forgotten.
As a fan of the franchise and has just managed to get through half of Act 2 of this game: Shout out to the writer responsible for Emmrich, he is my favorite character from all within Dragon Age series. Emmrich is the only thing that keeps me playing, and intend to finish this game. The environment in this game is gorgeous, so shout out to the team responsible for the assets as well. I also heard that the final mission, which was directed and crafted by the team responsible for Mass Effect, was peak, so I'll keep grinding. This game has cheesy writing and did a poor job for most of its characters. Only Solas, Varric, Dorian, and Emmrich stayed on track with their writing standard. The fetching missions and poor puzzles almost made me quit the game too many time. For the story, the conclusion we got for Thedas is...disappointing. The rich lore and the potential for the cameos to come back, because the world is ending YET none of the powerful factors in Thedas that is not the Veilguard group did anything. The powerful beings in Necropolis, Lich, did absolutely nothing despite their power. The reused assets that are intended for online game are very noticable and breaks immersion. I hope people who work on this game reflected on this, especially the directors and heads who oversee this project. This franchise had build so much reputation from its past work. This franchise didn't deserve the woke hunting that went around the past year or two, the issue is not LGBTQ+ element in the game, it's the many issues that piled up.
i'm a card carrying member of the tumblr crew, with dyed hair and pronouns and everything, and i found this game intolerable. beautiful scenery and character creation, stupid plot, stupid characters, just a waste of time and money.
O jogo é bem diferente dos anteriores mas eu gostei muito. Tá bem bonito e a novas mecânicas são legais. Ainda que tenham havido polêmicas em relação ao jogo eu não to nem aí da pra se divertir bastante com ele.
No geral, o jogo é ruim. Não por conta de pautas identitárias, políticas woke, etc. Os desenvolvedores forçaram a barra? Sim, parece que é uma forma lúdica que um RH criou de educar seus funcionários para aprender sobre gêneros, pronomes neutros e lugares de fala. Mas sinceramente, isso pode ser facilmente ignorado porque basta você não recrutar os companions que foram colocados para esse propósito específico, e o jogo permite que você ignore essa parte pois são side quests opcionais. Dito isso, o que me incomodou no jogo é que ele é extremamente genérico, mal escrito, com personagens chatos e previsíveis. É um jogo feito para adolescentes, e adolescentes ESPECÍFICOS da geração Z. A história sai da dinâmica de DA para girar única e específicamente em torno de personagens chatos, infantilizados demais e altamente previsíveis. Adultos não tem paciência para esse jogo. O jogo é extremamente raso, o seu personagem é obrigatoriamente politicamente correto, limpinho, sem profundidade humana, que só tem respostas legais e certinhas, que não desagradariam nenhum adolescente moderno e que seria muito bem quisto no recreio do ensino médio de escolas particulares. A BioWare deu o golpe muito bem dado, comprou a mídia especializada e trouxas como eu compraram achando que seria um RPG denso, bem elaborado e profundo, mas foi esse seriado de verão infanto juvenil. Sobre a mecanica, o jogo só erra mesmo no combate, que é muito desorganizado e não tem opção de fixação, então direto você estará dando sequência de golpes no ar. Porém os gráficos são muito legais, o jogo tem uma dinâmica mecânica tipo god of war, Prince of Pérsia, etc, sendo que não tem falhas ou bugs de cenário que mataram certos jogos desse tipo. O mundo não é aberto e o estilo é aquele estilo linear e preso, ou seja, você sente que você está o tempo todo progredindo e caminhando pra algum lugar dentro do jogo, então isso é positivo por um lado. Por outro lado, o jogo é simplificado ao extremo e o cenário (que é muito bem feito e bonito), acaba ficando sem sentido em algumas partes, pois você simplesmente não vai interagir com nada, nem ninguém. Enfim, se eu pudesse devolver, eu devolveria. Não gostei. Mas como paguei caro no jogo, vou pelo menos zerar de forma standart. Minha nota pra esse jogo é 3 de 10, e única e específicamente pelo visual e desempenho. História, desenvolvimento, personagens, combate, ação, estrutura de desenvolvimento na história e no jogo, estilo (de enredo, que deveria ser mágico/fantasia), tudo zero. O jogo é chato para adultos e cansa muito rápido. Até a escolha das respostas que você vai dar são chatas, porque são previsíveis demais, não fazem diferença no desenrolar dos eventos e o Rook foi escrito pra ser aquilo ali (chato). Jogo fraco, 100 gbs de espaço desperdiçados.
I loved this franchise since I was a kid, like almost 20 years of dragon age. I loved how the first 2 games had grit and the player is just some person, it feels like the feats are big but after all your work, they are earned. You can be a good person, a bad person, there are real consequences and the companions didn't care if you were strong or a softie, lgbt or not, some will like you, some will hate you. The political mechanisms of this franchise are great, love how easy it is to integrate yourself in the world. This franchise helped lil nerd me come into my queerness. I'm not downvoting cause of the 'wokeness'. Im just really passionate about this franchise and it let me down. My issue with this game is quite a few. Dragon Age Keep is irrelevant. Over 15ish years of story you've built is not important/erased. It felt disrespectful to fans. The scaling of enemies are overblown. In the first game you have to rally armies across the land to take down 1 archdemon and the hordes of darkspawn. It was intense and all was nearly lost, but apparently a ragtag group of 4 can take on 2 archdemons and 2 gods? Nah, these feats are stupid. Rook is just some person and companions aren't exceptional. It doesn't make sense. A big issue is between each major fight, the companions meet up and do a "We can't fight well if we aren't emotionally ready, please take your time to resolve personal matters before we fight a dangerous city destroying enemy thats waiting patiently for us to stop being babies". That is garbage. When versing such horrifically strong enemies, and with so much at stake, why do we get the luxury of emotional stability. These enemies aren't patient when they have the upper hand. They will not wait. Pull on our heartstrings, make things feel dire forever, make us feel the life death struggle. I want companions to feel like they're working things out on the go and not that they've had a lot of time to dilly dally. I miss when Dragonage was political and each choice mattered and consequences felt realistic and intense. The backbone and grit are missing. What made Dragonage great is seeing injustice and standing against it (or with it if you're a meenie). You are so bare bones of a character, railroaded into being a supportive friendly person, when you strip choice, then its not really a roleplaying game. Why aren't there slaves in Tevinter, Where are alienages, Did prejudice just die out completely, What about the mages vs templars, surely theres resentment and fear still among commoners. Where are the Dalish? Surely theyre not all Veiljumpers. Wheres all the consequences of the previous games. What happened to the chantry, Whos the divine? Did we forget the maker? Did we forget the horrible stuff the chantry does? Wheres the Qunari vs Tevinter conflict? Wheres the Chantry vs Qun conflict? Elves vs Shem conflict? Wheres the humans vs everyone conflict? Where are the dwarves, essentially 3 games without much dwarf anything, dwarves become less and less apart of the world with every game. Why does Morrigan and Dorian look so messed up. You'd think with so many lgbt making this, they could slay more with these iconic divas. Theres so much lore to draw from and it feels like this game is a bit hollow. The technology scaling is overblown. We were playing in lowtech fantasy landscape, its what made the game feel harder and made your feats feel more impressive, but now we have veil jumpers and holographic cities. Magic is so commonplace now, but it hasn't been long after the 3rd game, so it feels a bit wild to go from low to hightech and for peoples mindsets to change. Oh the combat is stripped bare, no nuance, no build consideration, so bare bones and not fun. They went downhill in the last game getting rid of entropy and spirit in mage. Just kinda meh by it, just point and click for everything really. Also the constant conversations of transness and Taash's journey feel very performative and cringe. Transness can be fed to us in funnier and nuanced ways. Like its a big deal for Taash, but surely their character is more than that. The whole Isabella scene made my roll eyes and I'm nonbinary myself and Taash was insufferable. Also the romances felt very scripted and effortless. The characters didn't really feel genuine and believable, very vanilla personalities. I will say. Very beautiful character creation, it is a pretty game. I could knitpick further. I'd just recomment playing the first 2 games if you want story and feeling and the last 2 if you want a more visual experience.
Overall the game is solid, liked the upgrade system, combat and gameplay in general. Never had any game-breaking bugs and I believe it's optimized well considering it's a 2024 game. A lot of comments made it sound like this game is just about LGBTQ+ and it's too disrupting, but that is really just one character built around it and that's it, you can always skip the dialogues if it bothers you too much. Some dialogs and characters could have been written better, some lines are sloppy, but if you like Dragon Age saga, I believe you will enjoy Veilguard as well
As a fan of Dragon Age: Origins, I really enjoyed Dragon Age: The Veilguard. 1. The story was excellent and kept me engaged throughout the game. 2. The companions were interesting, but the interactions with them didn't fully work for me. The game doesn't really allow the player to be harsh or confrontational. If I want to tell someone off, the game should let me do that instead of constantly softening the dialogue. Dragon Age: Origins is a great example of this, where you could argue with companions and even dislike them, which made the world and characters feel more alive. I would also remove the dialogue hint icons and let players interpret their choices on their own. 3. I liked the level design, but I wasn't a fan of the overall visual style. The game looked too bright, friendly, and somewhat cartoonish. Dragon Age is a dark fantasy setting, and I think the visuals should reflect that more consistently. 4. I really enjoyed the combat, especially playing as a mage. However, I would redesign the progression system by focusing more on active abilities and fewer passive bonuses. I would also increase the number of abilities available during combat. Instead of being limited to only a few skills, I would prefer having access to more abilities through hotkeys, similar to older RPGs. 5. Solas was one of the highlights of the game for me. Learning about his past, his motivations, his struggles, and the consequences of his actions was genuinely fascinating. 6. The game's performance was excellent. I experienced no noticeable technical issues or slowdowns while playing on an NVIDIA RTX 3060. I honestly don't understand all the hate this game receives. In my opinion, it's a very good game and far more enjoyable than Dragon Age II and Inquisition. If the developers had embraced a darker visual style, it would have been even better. That said, when compared to Dragon Age: Origins, most of the companions in Veilguard fall short in terms of depth, complexity, and overall memorability. I would definitely recommend the game. I spent 52 hours with it and don't regret a single one. If Dragon Age 5 ever happens, I hope it embraces a darker tone in its visuals, dialogue, and player choices.
This is a game for children unlike the predecessors. Couldn't get over the dialogue. Do not buy even on discount.
Another great series absolutely ruined by DEI hires.