
Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.
Most likely between $3.5M and $9.9M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
originally bought this game on the 360. Own it on the EA store as well. Product of its time but truly one of the last great bioware games. countless hours replaying and reading the in-game lore when winding down from a long session. Never did any of the other Dragon age games capture me like this one did.
Obra Prima o Melhor Dragon Age
Steam does not accurately show my playtime or in-game Achievements. I've played considerably more than 0.1 hours. DA:O is one of the greats, in the hall of fame for RPG's. I don't think I need to beat that horse. Yes, the combat is considerably slower and more tactical than your modern action game. No, that's not a bad thing. This review is here to say that, yes, the game is great. But, IT TAKES CONSIDERABLE WORK TO GET RUNNING ON THIS PLATFORM. There are third-party patches and such you need, in order to get it running on a modern PC. If you're willing to put in that effort, it's still the same great game it's always been. If not, all you'll get is frustration when you try to play it.
Легендарний шедевр, де твій вибори в квестах дійсно мають значенння. Всім, хто не проходив - категорично рекомендую!
Let’s begin this review by tipping our hats and taking a formal bow. If Dragon Age II was an intimate experiment and Inquisition a pop epic, Dragon Age: Origins (2009) is the marble pillar upon which the entire cathedral rests. Hailed at the time as the spiritual successor to Baldur’s Gate II, Origins didn’t simply carry on that legacy—it modernized it, crafting one of the rawest, smartest, most ruthless, and strategically satisfying dark fantasy experiences in the history of the medium. Playing and reviewing it today means understanding where the true love for this saga comes from and why no sequel has ever managed to replicate its magical alchemy. From the perspective of game design and storytelling, the concept that gives the game its name is a masterpiece of immersion. The first two or three hours of gameplay aren’t just a generic tutorial—they’re your life. Whether you choose to be a Dalish elf, a noble dwarf (or an outcast from the slums), or a Circle mage, the game shapes your past, your personal motivations, and your specific traumas. This choice has a profound technical impact on replayability and the world’s responsiveness. NPCs don’t treat you based on an abstract statistic, but based on who you are and where you come from. A human noble will look down on a slum-dwelling elf with contempt throughout the entire game. This isn’t just writing—it’s sociological architecture applied to game code. Let’s talk about serious business for true “pros”: the turn-based combat system with tactical pause. Origins doesn’t cut you any slack. It’s not an action game where you can get by by pressing buttons at random—it’s a game of chess where every mistake costs your party its life. Managing positioning, controlling aggro, and making smart use of friendly fire (casting a Fireball in the middle of your party is suicide) require meticulous planning. The depth of the Companion Tactics system—a sort of “IF/THEN” style programming (If health drops below 50%, THEN use a potion)—is a technical gem that’s still missed today. When you manage to make your party run like a Swiss watch, defeating a Major Dragon or a Broodmother on Nightmare difficulty, the intellectual satisfaction is indescribable. The atmosphere in Origins is heavy, gritty, blood-soaked, and ruthless. Ferelden is a horrible place to live, threatened by the Darkspawn, but even more so by the greed, racism, and betrayal of humans themselves (Loghain, we’re looking at you). The writing shines for its moral ambiguity: there are no easy choices or choices that are entirely “good.” You often find yourself having to choose between the lesser of two evils and an even worse one, and the game has no qualms about showing you the devastating long-term consequences of your actions. But behind the armor of blood and mud beats an immense heart. The Base Camp system is the game’s emotional oasis. It is there, around the campfire, that the Grey Wardens become legends. The party in Origins is an anthology of immortal archetypes: Morrigan’s sharp and wonderful cynicism, Leliana’s naive yet unshakable faith, Alistair’s awkward yet loyal wit, Oghren’s boozy wisdom, and the magnificent, unforgettable presence of Shale the golem. The dialogue is written with such brilliance, charm, and psychological depth that you literally forget you’re talking to 2009 polygon models. You find yourself spending hours just to find out what they think of you, giving them thoughtful gifts, and laughing heartily at their bickering while exploring. Dragon Age: Origins is the perfect guide to how to write and design a true role-playing game. Is it showing its age graphically? Yes. But its writing, its strategic depth, its respect for the player’s intelligence, and its extraordinary emotional impact make it a timeless masterpiece. It is the origin of it all, the sacred fire that gave birth to a universe. If you call yourself an RPG lover and have never drunk the blood of the Dark Spawn to become a Grey Warden, you’re missing out on the best part of your life as a gamer.
It's been out for almost 20 years and only now do I finally decide to play it. Mass Effect, but with magic. It's really fun and entertaining and story rich
Doesn't run on newer hardware it seems.
Ótimo RPG! Apesar de ser um jogo bem antigo, continua sendo muito bom. A história é muito bacana e o combate é fácil e divertido. Só é preciso tomar um pouco mais de cuidado ao jogar de mago, pois existem muitos feitiços em área que podem acabar atingindo seus próprios aliados. O jogo possui apenas 3 raças e 3 classes, mas cada classe conta com diferentes arquétipos, que mudam bastante a forma de jogar e permitem criar personagens com estilos diferentes. As DLCs valem muito a pena. Algumas dão continuidade aos acontecimentos da campanha principal, e A Caça às Bruxas funciona como um encerramento para o capítulo do seu protagonista. O único ponto negativo é a falta de tradução para o português. Precisei baixar uma tradução feita pela comunidade para conseguir aproveitar melhor a história. Mesmo sendo antigo, ainda vale muito a pena jogar!
Amazing as always. Deserves a remaster.
One of the best fantasy games ever made hands down