
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Most likely between $43M and $121.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $71.6M |
| PlayStation | $19.99 | 92% | — |
| Xbox | $19.99 | 94% | — |
| Nintendo | $3.99 | — | #8 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Все ще така сама м'ясиста, яв в 2016 році
第一次玩DOOM,中等难度单人战役通关,多人模式成就放弃。只能说不愧是经典的FPS游戏IP,整体体验酣畅淋漓,唯一遗憾是火星和地狱不那么美丽。战斗风格主打快节奏爽杀,不过,除了拿到四倍伤害和狂暴buff球之外,混战时也没我预想的那么割草,最高难度(一命模式)更是相当考验走位和关卡熟悉度,操作上限可以很高。 恶魔进攻方式相当丰富,肉搏、喷火、投毒、射线、召唤……我最讨厌飞天巨脑魔和会肉弹冲击的粉红魔。而玩家武器类型也不少,霰弹枪、步枪、火箭筒、加特林……还有一把爆弹药的大电锯。大多枪械都带两种辅助改件,能体验到不同的击杀乐趣。从biubiubiu小手枪,到一键清场大杀器BFG,总有一款适合你。我用得最爽的常规武器是攻城加农炮,蓄力两炮贯穿大怪,光是音效都令人血脉偾张。据说超级霰弹枪在地狱也是战功显赫,我倒用不太惯。三种辅助装备(手雷,幻象诱饵,虹吸手雷)各有千秋吧,诱敌挺帅的,虹吸能吸血保命(可能配合符文好用?)。可装备三个随挑战解锁的符文(被动效果),有了“75护甲=无限子弹”就是开挂般的爽感。每关的三个固定挑战难度都不大,侧面增加游戏体验。丰富的武器库足以应对各种场合,在战场的枪林弹雨中找药捡甲,路上顺便崩掉或处决几个挡道的恶魔,血线过山车真刺激。为数不多的几场BOSS战还算各具特色,毕竟是躲弹道的FPS游戏,充分发挥跳跃性能躲避大范围AOE也相当有意思。 因为关卡主打快节奏,就没有复杂养成和技能加点,但比较矛盾的一点是人物属性、武器性能的提升又都依赖收集和挑战,也就鼓励多探索隐藏内容,还直截了当地把清单都贴在了地图上。每关都有不少隐藏“秘密”,偏偏制作组真的很会藏这些小玩意,有时看小地图就在头顶上,愣是让我找了好久隐蔽的入口,关键是事后我会觉得是自己呆,而不是制作组坏,确实令人佩服。尤其隐藏房的拉杆很难发现,如果边打边找的话会觉得有些拖沓,更建议通完一关再重打一边查漏补缺,花不了多久。而成就党就得注意要完成各个改件的解锁挑战,平时各种武器换着用用比较省事(全符文收集成就不解锁的bug至今未修…)。很体贴的一点是,玩家随时可重启战役,并且在中途解锁秘密后可立即退出(自动更新进度)。关卡是线性流程,偶尔有枢纽回环,指引很明确。一片蓝的全息投影式3D小地图还挺微妙的,我起初要看半天这一坨玩意,习惯转动视角之后我倒觉得这设计挺简洁高效又符合游戏调性。舍弃了细节,实实在在地展示所有可活动空间,难点就是从纵深高低判断位置,有了地图全貌和显示收集物的辅佐,线性推进还算容易。后面基本只要留意灰的地方,要么是迷雾,要么是隐藏房(开始在附近找拉杆吧…)。 剧情不太重要,也并不复杂,简单记一下。 [spoiler]主要NPC是两个疯子,一个博士想要火星上的亚金能源,痴狂到把脑移植到人形机器人得以延续生命(本作登场形象),另一边他发狂的女学徒(本作反派,和恶魔做交易)想打开地狱传送门把恶魔送到人间。主角——曾在地狱大杀四方的毁灭战士,破除了石棺封印,在博士的协助下追赶并制止女疯子,当然最后也被博士背叛。 [/spoiler]在我看来,这种把宗教神话与科幻元素融合的世界观设定还挺独特的。主角在冒险中多次穿梭于地狱与火星科研基地,有时候气氛有些阴森可怖,但是战斗BGM响起时只会想多撕碎几只恶魔。
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I just wish I played it before Doom Eternal, as it is basically this game but improved in every way. Still a fantastic game!
JOGO DIVERTIDO ONDE MATO DEMONIO
i get it now
Microsoft fired half of id Software.
This is my first introduction to the doom shooter franchise. I'm not much into PVE shooter games but this one takes the cake for me. Very fun mechanics and gun mods, is completely beginner friendly and interesting lore-wise. Campaign is really fun! hope to try the other doom shooters as well. Music is such a banger, I didn't mute the game music for this one like what i do for others when i get tired of em' (Metal riffs are hardcore <3) This game makes me feel bad-ass and a force to reckon with
Отличная игра! Музыка - кайф. Очень понравилось добивание врагов. Ад, дробовик и безумие. https://steamcommunity.com/sharedfiles/filedetails/?id=2816432035
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