
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Most likely between $43M and $121.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $71.6M |
| PlayStation | $19.99 | 92% | — |
| Xbox | $19.99 | 94% | — |
| Nintendo | $3.99 | — | #8 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.41 on Xbox · Türkiye (−88%). Compare 32 prices in 15 markets →
Reviews
Themes across 2748 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game so peak a genre got named after it
[h2] 久仰大名,游玩全程没有一丝废话,纯粹的爽游,优缺点十分明显的游戏。 [/h2] --------------------------------------------------------------- 先说[u] 缺点 [/u],引导太弱,尤其是视觉引导几乎不存在。 [i] 战斗的时候: [/i] 敌人在哪里、资源在哪里、危险在哪里,都非常明确。 [i] 但到了探索部分: [/i] 门在哪里、道路在哪里、秘密在哪里,有时候反而需要玩家自己猜。 地图关卡不合格,尤其是拉杆藏得太刻意。 [strike] 单机游戏有多人成就是我最不能理解的地方。 [/strike] --------------------------------------------------------------- 再说[u] 优点 [/u],玩的爽,为什么爽。 因为这款游戏战斗设计了一个简单又严谨的循环: [b] 发现敌人 → 移动射击 → 命中 → 敌人产生明显反馈 → 获得资源 → 发现敌人。 [/b] 玩家几乎一直在获得正反馈。 那么,这种表面看起来简单的战斗设计为什么会让玩家感到爽。 这种爽更多是的对于某件事物的破坏合法化,由于在现实世界人类文明构建的秩序下,个体需遵守大量规则,若展现出暴力倾向会被法律、道德等社会环境因素所约束。 但人的破坏欲并不会因为文明秩序存在就完全消失, 而doom就建立了一个极端明确的游戏规则:[h3] 这里没有必要克制。 [/h3] 就像游戏开头一样,[b] 你醒来,面前是敌人,而你有一把枪。 [/b]
♥♥♥♥♥ чертей (2016) 10/10
cool, fun. rip and tear till its done
Great
хз какая то скучноватая этёрнал лучше
even after 10 years, it still holds up
its peek but second e is actually an a
прикольно ♥♥♥♥♥ демонов
无需多言,战斗爽!!!!!!!