No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. The re-release of DOOM II includes: - The Master Levels, 20 additional levels made by the community and supervised by the developers To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #80, worst CA #95 · 3 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin. The re-release of DOOM II includes: - The Master Levels, 20 additional levels made by the community and supervised by the developers To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.
Stats
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Aug 20: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.7M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 31.8M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |