
"Don't Feed" is inspired by popular "Warcraft3" custom games like "Footman Frenzy" and "Pimp My Peon". Four players fight to the death by commanding armies of upgradable units!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
говно
Fun simple game, could use more content. Don't make it too much likr otherer rts games please- basebuilding could very well ruin the game
这个游戏的四个难度就是三个ai队手开局拥有0.200.400.600经济.....难度越高对手开局就越无敌。疯狂难度下,同等的人数对上,自己完全是被压着打*_*所以疯狂难度,前期应该用人数优势包围地方落单的少数人来打,尽量将队伍集中在中心回血处,方便你去抓落单的敌人小队伍,同时发现有敌人去进攻你的基地也好回头支援;如果发现敌军数量多的话赶紧跑!因为你打不过!技能点的话,开局先加生命,确保你的士兵生命高于敌军士兵生命,其次加攻击,确保小规模对抗的优势。(绝对不能因为打不过就一直龟缩在家里!!!失去稳定经济来源而且基地被敌军包围只能等死 [b]记住二级的哨塔非常强![/b] 三个升级兵种中,感觉地精是最强的了,地精的攻速比普通士兵快了一倍多,而且地精的生产速度也是很快的。生命值加点加到不会被对手一两下秒掉就好。。[strike]而且地精相对于其他的兵种是比较小的,这就意味着在战斗中你的地精可以多打一,在摧毁建筑时也有更快的效率[/strike] 前三个难度还比较简单,最后的疯狂难度需要看运气,开局两三家来围攻你直接完蛋。。(因为他们会不断增兵过来,而你的0属性士兵刚出来就被秒了QAQ) [b]记得灵活运用S键!这会使你目前所控制的士兵停止动作,当你的士兵全都像傻瓜一样待着挨打,按S就可以使他们攻击附近的目标[/b] [b]如果你要控制士兵和敌方作战时,最好不要使用鼠标左键或A键攻击,这会让你的士兵向目标单位不停移动而成为活靶子 最好用鼠标右键控制士兵靠近敌方,之后按S,你的士兵就会自动发起进攻[/b]
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Pros: Great on ♥♥♥♥♥♥ PC's -----Great for a quick time waster ----- its free ----- Controls are easy to use and actually has a tutorial Cons: Game development was abandoned ----- Highly repetitve since a multiplayer was not introduced ----- Me with no coding skills probably could've made the same game
bom, so faltou terminar o jogo
was a great game concept based off CBA mod of age of empires but not a single update since its release its 100% dead.
Very good
it is ok
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.