
Dolphin Swim. A simple experience in seeing how long you can last navigating a zig zag path.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About








>>>

Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
noy
please just stop i'm begging you
Игра "Dolphin Swim" – это удивительно расслабляющий и приятный опыт. Плавать в роли дельфина, исследовать подводный мир и выполнять акробатические трюки – это действительно весело. Графика достаточно простая, но красочная и хорошо передает атмосферу океана. Управление интуитивно понятное, быстро осваиваешься и начинаешь наслаждаться свободой движения под водой. Особенно понравилось взаимодействие с другими морскими обитателями. Можно играть с рыбами, проплывать сквозь косяки, и даже взаимодействовать с другими дельфинами. Задания не сложные, но разнообразные и мотивируют изучать новые области игрового мира. Единственное, чего немного не хватает, это более глубокого сюжета или дополнительных челленджей. Но в целом, "Dolphin Swim" – отличный способ расслабиться и отвлечься от повседневной суеты. Рекомендую всем, кто любит игры про животных и подводные приключения!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
500mb의 용량이 믿기지 않는 돌고래의 수영 께임. 대개의 클리크 게임과 같이 하는 법은 단순하다. 마우스만 클릭해주면 된다. 하지만 이 돌고래 쉐끼는 머리와 배가 너무 툭 튀어나와서 모서리에 자주 꼬라박고, 주둥이는 또 얼마나 긴지 0.1초라도 반응이 늦으면 그대로 벽에 주둥이를 꼬라박고 심연 저 너머로 가라앉아 버린다. 도전과제 없었으면 아무도 안 했을 께임이다. 물론, 돌고래 쉐끼의 지방층이 너무 두꺼운 나머지 100m를 가는 게 쉽지는 않다. +돌고래를 눌러주면 색깔이 바뀐다. 파랑, 빨강, 분홍, 하늘. 아마 색깔입히기에 100메가씩 주고 맵에다가 100메가를 투자한 모양이다.
This is an odd one,as it can either be fairly relaxing,or maddeningly infuriating. You play as a dolphin that constantly swims forward,to change direction you just click the mouse,you can only change your diagonal angle though. The whole point of the game is to swim as far as you can without crashing into walls for a highscore. There are three difficulties: 1:Slow and easy,good for chillin'. 2:Moderately difficult,may make some people flip their lids,but is manageable with focus. 3:NYOOOOOOOOOOOOOOOOOOOOM [Don't know if it's even possible,great for rage gaming.] So the difficulty can significantly change your experience. I'll say here that the interface could be a bit better,it took me a while to figure out that the tiny roman numerals at the top-left was the difficulty. The game has a dorky,but cute artstyle,and there are occasional events that will change the look up a bit. My only complaint here is that while you and the foreground are always moving,the background grid does not, depending on how you have your eyes focused this could lead to some mild momentary dizziness. [at least for me] There's no real music,but everytime you turn,some sounds play...which ends up sounding a bit like music when you make a lot of moves quickly. It's kinda hard to describe,but pretty neat. There's also quite a few achievements to hunt. The devs have made clear that they intend this to be a "focus game" and not a rage-game...some of their claims about how playing improves your daily focus are a bit of a stretch...but from my experience it can go either way depending on the player. For me this is a nice,low-tension way to pass some time. It isn't life-changing,but I like it.
Zig-zag your way as a dolphin in this infinite side-scroller. This game reminds me of the helicopter game I used to play back in the day on the browser, great memories. The developer has kindly decided to repeat game events annually so that the game is possible to complete.
Brado GameSense
Rammstein
The game is nice for an attempt at making a game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.