
This is a legendary quest from the 80s, invented by the Oliver Twins, about a yolkfolk living in trees. The main character, Dizzy, constantly rescues relatives who get into trouble. And now he found himself on a strange island after his family was kidnapped by the Hunter...
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Languages: English, Russian, French, German, Polish
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Кривой платформер БЕЗ ПОДДЕРЖКИ ГЕЙМПАДА, при подборе предметов(особенно чувствуется на моменте с 4 камнями) одна и та же кнопка отвечает за закрыть диалог и поднять предмет. Если предметов больше 3 у тебя то тебя залагивает и останавливает, и тебе надо спамить кнопку чтобы игра догадалась что ты хочешь поднять предмет или закрыть диалог(без закрытия диалога ты не можешь двигаться). Ну еще инертное управление, отсутсвие сохранений(формально они есть 3 шт на игру в бестолковых местах). И каждый раз после смерти нужно подбирать монеты...
This game might be tribute to game from 80's. But we are not in 80's anymore - please adapt to modern standards... oh wait, Dev did that by using modern engine and using 100% GPU for this. Because no FPS limit was introduced. Problem with this is basically the limitations. You cannot jump and move at the same time. You either jump up or full left or full right. Nothing in between. Achievements were popping up randomly or just with big delay. (Like couple minutes after death). If those things were addressed and game was slightly more user friendly, it could have been great. The graphics are neat. But that ain't enough in these days.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Платформер‑приключение с пиксельной графикой: игрок управляет персонажем Диззи, исследует уровни, собирает предметы, решает головоломки и избегает ловушек. Игра продолжает традиции классических платформеров с современным подходом к дизайну уровней. Плюсы: ностальгическая пиксельная графика в духе ретро‑игр 80–90‑х; интуитивно понятное управление — легко освоиться с прыжками и взаимодействием с окружением; разнообразие уровней с уникальными механиками и препятствиями; головоломки органично вплетены в геймплей: требуют наблюдательности и логики; короткие игровые сессии — удобно играть понемногу; атмосферный 8‑битный саундтрек, усиливающий ретро‑ощущения; юмор и забавные детали в дизайне уровней и персонажей. Минусы: высокая сложность отдельных участков — нужны точные прыжки и запоминание паттернов ловушек; отсутствие чекпоинтов на длинных уровнях: после смерти приходится начинать участок заново; однотипность некоторых врагов и механик ближе к финалу; ограниченная анимация персонажа — движения выглядят упрощённо; редкие баги с коллизиями: иногда Диззи проваливается сквозь платформу или застревает в текстурах. Итог: игра понравится поклонникам классических платформеров и ретро‑эстетики. Она затягивает атмосферой ностальгии, разнообразием уровней и головоломками, но может утомить из‑за жёсткой сложности и отсутствия промежуточных сохранений. Подойдёт тем, кто ценит вызов и готов перепроходить сложные участки ради прогресса.
Bu, Oliver Twins tarafından icat edilen, ağaçlarda yaşayan bir yumurta sarısı insanı hakkında 80'lerden kalma efsanevi bir arayış. Ana karakter Dizzy, başı belaya giren akrabalarını sürekli kurtarıyor. Ve şimdi ailesi Avcı tarafından kaçırıldıktan sonra kendini garip bir adada buldu...
Brings back memories, a great game.
Love dizzy. Been a fan of the original since I was a lad. Loved the idea of bringing it back but it's not that great. Controls are terrible, sometimes don't want to move even though pressing a direction. No save at all. Checkpoints terrible. Got one checkpoint after a few minutes and now I've done 10 mins and died, I have to go all way back to start. Not worth the frustration even when it's free!!
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
je mi líto, ale za mě, v současném stavu, ne. hra sice má víceméně atmosféru starého dizzy. ale s tím, že máte jen jeden život. a to je zásadní problém. v původním dizzy jste měli tři. a když jste přišli někam, kde to neznáte, a umřeli, vrátilo vás to na nějaký safe spot předtím, a mohli jste se poučit z chyb. tady, když spadnete do vody, je po vás a musíte hrát znova. je tu sice jakási energie, která vám ubývá, když vás něco zraňuje, ale tahle hra příliš nepočítá s tím, že vás bude něco pomalu zraňovat. ve vodě umřete do pár sekund. umřel jsem nejdřív dvakrát vlevo po pádu do moře, než jsem pochopil, že mám jít nejdřív do ledových dolů. po dvaceti minutách snažení jsem vynesl ven kočku :) a vrátil jsem se do domu. konečně jsem se dostal i vpravo od domu, ovšem doprostřed jezírka s krokodýly. hra mi řekla, že na krokodýly se dá skočit, když jsou vynoření z vody. tak jsem si to načasoval, skočil, krokodýl byl z vody, ale stejně jsem jím propadl a byl jsem na dně jezírka a zase do pár sekund smrt. no a potom musíte hrát zase od začátku. takové nástrahy, které vám nenávratně zničí třeba hodinový postup, to se autor musel vážně zbláznit :) a abych udělal druhý pokus se skokem na krokodýla, a zjistil, jestli jsem to jen špatně načasoval, nebo jsem měl skočit na toho druhého, musel bych zase do dolu a tam se složitě lopotit s kočkou. to mi za ten čas nestojí. dokud tam nebude možnost ukládat, nějaké záchytné body, nebo alespoň více životů, tak hru nedoporučuju. takhle se hry nedělají. oceňuju snahu a že to je zadarmo, ale je to nedomyšlené a nedodělané.
"Dizzy Two" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a badly made 2D retro pixel platformer with an "Egg" theme as you control an egg and platform around a few pixelcrap environments and lose the will to live. This was made in 2021, for crying out loud. Making games badly on purpose is not "cool" or "retro". We've moved on, and we certainly don't need games that are even worse than the games we had from that era. Which is the experience you get from "Dizzy Two", a platformer that's terrible compared to things like Alex Kidd or SMB3. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. Sure, there's exceptions like Silksong and Trine, but this is absolute garbage compared to those. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 14 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
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