
KO the gods in the world’s only 3rd-person platform fighter! Become a small-but-mighty god of myth, brawl in all three dimensions, and knock your friends off the map to reign supreme.
Modeled estimate, not a reported figure. How we estimate →
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About
Services for this title will be shutting down on February 17, 2025.
Damage enemies to make them vulnerable, then knock them out of the arena with a mighty blow! Enjoy combat inspired by 2D platform fighters, but brought into a unique third-person perspective.
Each arena features a new mechanic that players must master to win. Some crumble over time, while others feature deadly traps.
Hurl boulders as Hercules, swing Excalibur as King Arthur, or wield Mjolnir as Thor. Unleash each god’s devastating abilities at the push of a button.
In DKO’s core 3v3 mode, each round is a new adventure – and a new mode like Knockout or King of the Hill. Or play intense 2v2 and 1v1 duels, focused entirely on combat.
With full cross-play and cross-progression, you can play anyone, anywhere.
Customize each god to play exactly how you want, and to show your unique style.
New gods, maps, cosmetics, and modes are released regularly.
Genres
Stats
Languages: English*, French, German, Japanese, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BRING IT BACK
In typical HiRez fashion, they shoot it in the ankle
«Divine Knockout (DKO)» — это многопользовательский 3D-файтинг, разработанный студией Red Beard Games и изданный Hi-Rez Studios (известной по Smite) . Игра представляет собой уникальную смесь жанров, где бои вдохновлены 2D-платформенными файтингами, но перенесены в трехмерное пространство . Итог: онлайн-сервисы игры были отключены 17 февраля 2025 года, и она больше не доступна для покупки в Steam .
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rest in peace friends
This game was very fun until Hi-Rez took it out back and put it down like a lame horse.
Each fighter feels truly unique—not just in their abilities, but in their animations and overall presence—making it easy for players to pick favorites and develop distinct playstyles.
It should come back. I miss it.
was fun
Games are chaotic arenas where we ritualistically hurl tiny gods at each other, laughing as they plummet into the abyss while pretending it means something profound about power, ego, and the eternal smackdown of existence. Divine Knock Out (DKO) embraces that absurdity with both fists and a cheeky grin. It’s a 3D platform fighter that takes Smash Bros energy, spins the camera into third-person mayhem, and lets you brawl as mythological heavyweights across floating arenas that feel like divine playgrounds built on the bones of dead titans. You pick your deity—Hercules smashing with raw power, Athena dancing through precise counters, or whichever pantheon troublemaker calls to your inner chaos—and suddenly the screen becomes a whirlwind of light attacks, heavy swings, special abilities, and those glorious knockback moments when you send someone screaming off the edge. The combat is easy to grasp but hides surprising layers: timing your recoveries, mastering aerial combos, learning when to clash or dodge. One match you feel like an untouchable legend chaining flawless juggles; the next, some cheeky opponent punts you into oblivion while you curse the platforming gods for their cruel geometry. The dark humor hits hardest in the slapstick violence and inevitable humility. These are supposed to be immortal beings, yet they ragdoll like cartoon drunks the moment momentum betrays them. You’ll pull off a cinematic ultimate that feels like rewriting fate, only to eat a stray projectile and yeet yourself into the void because you got greedy. It’s pure philosophical commentary on hubris: even gods get bodied when they forget the edge is always closer than it looks. The vibrant, over-the-top arenas and smooth animations make every chaotic 2v2 or 3v3 feel like a drunken Olympian family reunion gone gloriously wrong. Sure, the business side had its mortal flaws—founder packs, population worries, that nagging sense the gods were never quite finished ascending. Matches could sometimes feel like button-mashing poetry when the lobby gods smiled upon you. But none of that erases the pure, irreverent joy of the core loop: jumping, smashing, recovering, and cackling as another divine ego gets humbled. It’s minimalist interactive art that knows exactly what it is—a love letter to couch-brawler chaos and the fleeting rush of being the last one standing on a crumbling platform. Divine Knock Out reminds us why we keep playing these ridiculous digital coliseums: to rehearse power and failure in equal measure, to feel small and unstoppable in the same breath, and to laugh when the universe (or a well-timed uppercut) knocks us flat on our asses. 10/10 would get punted off the map again tomorrow. Just one more round.
actually was a fun game please bring back at least for some time, loved playing with friends.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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