
An exploration and building game inspired by games like "Minecraft", "LSD: Dream Emulator", and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
"Distant Garden" is an exploration and building game with inspirations ranging from "Minecraft" and "LSD: Dream Emulator" to movies including "Solaris" (1972). Explore serene landscapes, avoid visions of death, and gather resources to build camps.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My review written during gameplay: The game has a rather mediocre main menu, just a box with some buttons. Trying to play "Under construction" puts me in an infinite loading screen, fun. You unfortunately only get 5 World saves, though you can rename worlds. Trying to load the 1st world slot puts me in a screen, it's hard to figure out what they mean by "32-bit identifier", but I'm pretty sure its just the world seed. Changing the volume crashed my game, very fun! The game has some bugs, like the volume crashing or the random block textures. The crashes are crazy, and I like how they have built in vein-mine. The UI is very inconvenient, and I don't have a pocket dimension (inventory) to store my stuff in. The shadows are broken, they reflect the block onto the shadow. It's really ugly... Identifying blocks was the hardest part, I think I'm mining dirt but its not dirt, this confusion is amplified by the bugged shadows. The game's music and atmosphere is definitely rather eerie, feels like something is going to happen but I missed it. This game was definitely getting updates at some point, and I do hope it gets more. The game was buggy, but also fun. I refuse to believe I'm alone in this world, there's gotta be some sort of mob. I just don't know where... I'll try looking in the game's files later, maybe I'll find cut content, maybe I wont. -------------------------------------------------------------------------------------------------------------- Overall, the game was fun, but very buggy and empty. It's missing some stuff, and identifying blocks, Inventory management (or lack there of), and the bugs was really messing me up. I'll update this after I'm done checking the files. Updates v
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sorta like mincraft, I got jumpscared after firguring out a wooden base. I saw two eyes and went to it. Annn, you shouldnt do that. Good news it doesnt start you completely over, but I dont think you can get your items after death.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.7K | 134 | 64% | $7.99 | |
| $554 | 11 | 9% | $1.99 | |
| — | 0 | — | — | |
| $0 | 35 | 46% | Free | |
| $2M | 3.7K | 94% | $14.99 |