
Disaster Golf is a new, fast-paced take on golf that requires you to react on the fly. Experiment with many combinations of natural disasters to navigate the golf ball through wild and diverse courses as fast as you can!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I love this game, and I normally hate golf games
i LOVE this game. it has an intresting concept, using natural forces (Disaster or not!) to push your ball twords a goal! my favorite combinatoin of abilitys is gyser- lightning and then wind! Hey if wanna know what those are PLAY FOR YOURSELF! please its an amazing game and well worth the price!
This is one of the best sports hybrid fun wacky games ever made Well designed, the music is top notch, controls are on-point and it has a great community and dev support What a pricepoint for a true gem of a game!! 9/10, one point off for being short, but I feel that this will have more content soon!! LOVE THIS!!
I love the premise, it adds new fun to a game of virtual golf. Combo-ing the disasters is really awesome and leads to some nice variety.
Love this new, fast paced take on golf with the crazy disasters!
This game is a ton of fun - highly recommend trying it out!
Very fresh take on the golf genre! I love that the par is speed, not strokes. Its a nice change from traditional golf games.
главное не ставьте высокие настройки
ack! I always hate being the first person to give an indie game a thumbs down. especially when the game clearly has a lot of earnest effort that went into it. so, before I go any further: obviously, your mileage may vary. I have three major dealbreakers with this game: 1) I find the controls wretched. maybe you just have to get used to 'em, but I constantly wound up encountering instances where it'd feel like the ball shoooouuuuulddd be going into the hole, and it doesn't because the wind power didn't send it as far as it feels like it ought to. also--H as the binding for quick restart? nonsensical with the game's controls setup. 2) the game bafflingly just does not tell you what some of the abilities do--for some, like the vortex, it's pretty obvious. for the sandstorm though? wtf does that do? idk because it wasn't in the tutorial, there are no tooltips, and it doesn't appear to do anything when I use it. 3) no ability to turn off tutorials outright! so you will get a sizeable window obstructing your view sometimes if you don't do all of the rudimentary control inputs it's dictating to you that it already just taught you in the tutorial levels (and sometimes, it still won't once you do punch them in, lol)--and each time you restart, it comes back. maddening. by all means, if this game looks cool to you--don't let me dissuade you from diving in. its asking price is $2 USD and everyone else so far is diggin' it. personally, though, I'd chalk it up to being the first dud of the year. that being said, I will not be refunding it, and I wish the dev well in any future projects and/or updates to this. I'll happily check out any of the former to see if those click better with me, but I refuse to ever reinstall this one. I could wake up tomorrow and see everyone proclaiming it the greatest game ever made after a monumental update. there are far too many games right now to be spending time on games that you swiftly find frustrating and unenjoyable, by my estimate. edit to respond to the devs: sorry if I was harsh—I know how much it can suck for someone to kinda rip into something you evidently worked hard on—but I really had a bad time with it :p my issue with H being the quick restart button is less that it is so out of the way in itself—I understand the rationale of that. but when you're stuck on a level and constantly striking out, it all just compounds, growing increasingly more cumbersome.
This game is so fun and so worth the price!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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