
Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty good
Erm, pretty friggin epic if you ask me
this game is garbage you died instantly as you running to the battle field one shot boom dead and a bunch of losers jumping around
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
And people say this is BETTER than Brink? No way! Dirty Bomb is very unbalanced. I got one shotted the second I spawned in for the first time. The bots should be on the same level as you. FYI: I've actually played this for some time. Steam isn't accurately recording my play times.
I have so many great memories of this game, its unreal. The Fact that i can play again makes me so happy. Its a hard game but a very fun one.
Игра, возможно, и нормальная, но в игре один сервер, на котором играют игроки 50-го уровня, и новичкам на него не зайти.
:'(
[code] [h2]The Ultimate High-Velocity Blueprint for Objective-Driven Tactical Precision[/h2] Dirty bomb stands as one of the most mechanically brilliant, criminally underrated free-to-play arena shooters in PC history. Developed by Splash Damage, it completely discards casual, low-skill mechanics in favor of a hardcore, data-driven tactical gauntlet that demands pristine aim, fluid movement optimization, and absolute team coordination. For any shooter purist who thrives on high skill ceilings, complex map tracking, and rigid objective pipelines, this title is a masterclass in competitive design. [h2]Elite Kinetic Movement and Blistering Time-to-Kill (TTK) Matrices[/h2] The core gameplay feel and engine optimization are a dream come true for players who value absolute input fidelity. [list] [*]The parkour-infused movement system is a triumph of physics engineering, incorporating wall-kicks, long-jumps, and fluid slides that allow you to map out high-velocity vectors across the map grid. [*]The gunplay relies on 1:1 raw mouse input translation, completely free of baked-in acceleration or smoothing. Tracking targets requires surgical tracking precision due to a perfectly calibrated, higher Time-to-Kill (TTK) that heavily rewards consistent headshot multipliers over lucky panic-spraying. [*]Distinct Mercenary Architecture: Each Merc (from fast-paced field medics like Sparks to heavy fire-support units like Fragger) possesses rigid, balanced parameters regarding health pools, sprint speeds, and specialized cooldown matrices, forcing deep tactical synergy. [/list] [h2]Masterful Multi-Stage Objective Design[/h2] Splash Damage utilized their extensive historical expertise to design some of the finest objective-based layouts in the genre. [list] [*]The maps are structural masterpieces, set against a beautifully bleak, radiation-contaminated London ecosystem. [*]The multi-tiered execution loops (escorting EVs, planting C4 charges, and extracting data cores) prevent matches from devolving into mindless deathmatches. It forces constant real-time macro-management of choke points, spawn-waves, and defensive sightlines. [/list] [h2]The Verdict[/h2] While official live service development has ceased, the community-hosted servers and the sheer mechanical perfection of its underlying code keep the pulse of this game beating for competitive purists. It is a sterile, razor-sharp shooter that respects your intelligence, punishes structural sloppiness, and rewards calculated mechanical mastery. If you want a pure, unadulterated PC FPS experience where your tracking skill and tactical optimization are the only things that dictate your victory, dirty bomb is an absolute 10/10 essential classic. [/code]
yes
[b]Мнение[/b]: Хорошая игра, в своё время провёл в ней около 100-200 часов [b]Сюжет:[/b] -/10 [b]Графика:[/b] 7/10 [b]Геймплей:[/b] 8,5/10 [b]Топ за свои деньги:[/b] -/10 [b]Общая субъективная оценка:[/b] 8/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.