
Go on Safari and explore a tropical island filled with awe-inspiring and dangerous Dinosaurs. Discover their secrets and experience first-hand how these wonders of a bygone world lived and died right before your very eyes!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Sagen wir es so, das Konzept ist super, die Ausführung nicht ganz so... Ich muss sagen, vielleicht hab ich etwas mehr Erwartet, aber es ist Kostenlose und da kann ich nicht viel dagegen setzen. Und weil es auch noch Early Access ist, würde ich sagen das sich das noch verbessern kann, der einzige Haken an der Sache ist. Es hat lange kein Update gegeben und es sieht nicht so aus das sich das bald ändern wird. Ich kann darum das VR Erlebnis nicht Empfehlen.
Does not work on the HTC Vive.
Doesn't start
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 32 reviews with recorded playtime.
5 sorte de dinausore et fonctionne qu'avec le runtime oculus pas avec steamvr j'ai le son mais pas d'image
☀️
squid games
il demarre mais c'est pas fluide du tout , j'arrive pas a me promener comme je devrais breff j'ai détester
"Dinosaur Safari VR" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Dinosaur Safari VR" is a software application that presents a poorly made art exhibition. The exhibition itself is just an on-rails "Dinosaur tour" where you get to look at a bunch of low quality dinosaur assets that the developer probably ripped off from an asset store. We get this non-game shovelware on Steam whenever film school dropouts are desperate for anyone to give them validation, so they publish their short film on Steam because nobody watches their garbage on Youtube. There was a video section on Steam, but it's deprecated and basically closed, so failed filmmakers seem to just try to abuse the Steam games section instead. Why is this good for gamers? It's not. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software/non-game "art experiences" on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience"/Youtube video being published in the wrong place. Publishing Youtube videos on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected film school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
Straszny badziew, odpychająca grafika otoczenia, i niestety ale nie znalazłem żadnego dinozaura w okolicy...
Startet nicht, nur der Sound läuft im Hintergrund.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.