
A video game that plays like your favorite tabletop RPG game. With every roll, fate is placed in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English
Reviews
"Dice Tactics" is not free, content is paywalled behind DLC. If you do pay to unlock the full content behind this demo chapter, you'll find a bug riddled mess of an RPG that tries to differentiate itself from other RPGs by using dice. Which all the other RPGs use. Even Baldur's Gate 3. So I guess the developers may not have actually looked around to discover RPGs have existed on PC since Hack/Rogue. And they all use dice of some kind. So, ingenious new invention (dice) aside, this is one of the poorest RPGs on Steam. If you play it for any amount of time it gets grindy, and it's hard to play it for any amount of time because there's so many bugs alongside a hideous and badly designed UI. Plotwise this is some high school dungeons and dragons fan-fiction kind of stuff with CYOA elements, so we've got bad writing bolted on to the rest of the mess. I can't imagine anyone actually paid money to unlock the full game. Visually, this features mediocre hand drawn style "Baby's First Wacom Tablet" art instead of contemporary graphics. This obviously looks better than pixelcrap, but that's a really low bar to barely stumble over. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks worse than a professionally made game would look, and that's a major deterrent. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Let's talk about pricing and the actual value this has for gamers. You're expected to pay up $7 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". A peak of [b]6 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Primeiro: vi gente criticando a arte, mas eu pessoalmente além de não ter nada contra, a achei bonitinha. Segundo: não consegui jogar o jogo todo, mas até onde joguei ele é legal. Diria que valeu a pena o tempo gasto jogando. Terceiro: o jogo é legal e talz, mas.... ele não é "gratuito", afinal você só pode jogar uma amostra dele antes de pagar.
Игра 'Dice Tactics' оказалась приятным сюрпризом в жанре пошаговых стратегий. Простая на первый взгляд механика бросания и использования кубиков быстро раскрывает свою глубину. Разнообразие юнитов с уникальными способностями и зависимость от удачи добавляют элемент непредсказуемости, заставляя постоянно адаптироваться к ситуации на поле боя. Мне особенно понравилось, что каждая партия ощущается свежо. Нельзя полагаться на заученные стратегии, ведь броски кубиков вносят свои коррективы. Приходится импровизировать, грамотно использовать имеющиеся ресурсы и продумывать тактику на несколько ходов вперед. Графика хоть и не блещет ультрасовременными решениями, выполнена в приятном минималистичном стиле, который не отвлекает от игрового процесса. Звуковое сопровождение ненавязчивое и хорошо дополняет атмосферу. Из минусов можно отметить некоторую затянутость игрового процесса в поздних этапах кампании, когда враги становятся слишком многочисленными и сильными. Однако, в целом, это отличная игра для любителей пошаговых тактик, сочетающая в себе элементы случайности и стратегического планирования. Рекомендую!
Ugh, the shop description says: "A video game that plays like your favorite tabletop RPG game"... [h3]That's a clear NO!...[/h3] Whoever wrote this apparently doesn't have any clue what a tabletop RPG game is supposed to be, because I [b]hated[/b] playing Dice Tactics more than playing my [u]least favourite TTRPG[/u]. Just the inclusion of an animated die roll dosn't make something a "tabletop RPG" and this oversimplistic, ugly as fu[b][/b]ck bu[b][/b]llshit of a boring snoozefest certainly does [u]not[/u] deserve to be associated with any of the terms "tabletop", "RPG", or "game". Or "tactics" for that matter, because there are definitly none of those in this crap.
☀️
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.