
Does rolling the dice determine a person's ending?At every crossroad, we've all wondered about this at least once.Enjoy a casual game where you roll the dice and watch endings unfold.You can play various endings in just a short amount of time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Dice Making Ending is a casual game designed to answer three questions you might have:

Can life be determined by rolling a die?
What if a game had no gameplay—only endings, like watching internet shorts? Would it still be fun?
What kind of ending do I truly want?
Quick Play: While rolling the dice, you can experience the game at a fast pace. Anyone can enjoy it casually without pressure.
Multiple Endings: Just like the many faces of a die, explore a variety of episodes and endings. A single person’s life can lead to countless possibilities—discover them all.
Your Choice: What will your choice be? Ask yourself and find out.
bluestruggle is a one-person indie game development team creating games as a hobby.
Making games is fun, but it also comes with its fair share of struggles.
To all indie game developers out there—stay healthy and keep going! You got this! 💙✨
Genres
Stats
Languages: English, Korean, Japanese, Spanish - Latin America, Simplified Chinese, Traditional Chinese, French
Engagement
Reviews
體驗多種故事的選擇遊戲,內藏不錯的小彩蛋。 全成就 2025.05.30
별거 없는 3줄의 엔딩을 보려고 쓸데없이 5초라는 시간을 기다려야 한다는 것 자체가 진짜 그냥 유저들의 시간을 빼앗고 그저 플레이하는 시간 늘리려는 수작으로 보인다. 왜이리 대충 만들고 정성이 없다는 느낌이 왜이리 많이 느껴질까? 단색의 배경, 자잘한 효과음도 없고 목소리도 없고 애니메이션의 효과도 적다. 게임의 재미..? 그런건 찾아볼 수 없다. 주사의 던지는 효과라든지 그런식의 방식을 추가했다면 그나마 더 낫지 않았을까 하는 바램이 있다. 이 게임의 장점이라면 매우 쉬운 도전과제다. 이 점은 정말 "감사합니다."
I didn't realize that this was AI generated art when I began playing it, I got all of the achievements but I'm not proud of it. I genuinely would've preferred lower quality art than this since the concept itself is what made me add the game to my library.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Девочка решает судьбу бросками пары кубиков. Соответственно ролим кубики и открываем концовки, а затем смотрим титры(каждый раз) Ну или можно просто зайти в галерею, выставить нужную комбинацию и так же открыть концовку(но уже без титров) Максимально скучно.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.