
A weird Yahtzee-like toy. Roll your beloved dice, collect cool props like plants, worms, and snacks by opening presents, and climb the ranks on the Di-Da-Dobble leaderboards!!!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I forget how far Sokpop has come in a short amount of time. I have enjoyed several of their other early games for the sake of exploration and discovery, which is not present here. There is no scoring system or achievements to be found it's just rolling dice for the sake of it, only 3 4 and 5 of a kind count, single hands at a time. Cute, but uninteresting.
I love SOKPOP for exactly this kind of game. It is cute, it entertains you for a while and is satisfying to play. I opened it up to calm down before going to bed after a hard day and it did a great job at easing my anxiety! This is not a "regular" game so to say, more of an experience or digital situation, it is highly repetitive and i kinda wish they added more possible combos as in yahtzee but in the end this is a very specific game for a special state of mind. It might not be for everbody but it made my heart much lighter and i apprechiate it for that! <3
It's simple, cute, and a great way to waste time if you only have a few minutes to spare My only nitpick is that I wish there was a button that cleaned the table of presents and when you'd click it again it would drop all of them back on the table Also an album of all your presents that tell you what they are would be pretty neat
非常可爱且简单至极的小游戏 能主动做的事情就三件:扔骰子、让小人砸桌和点击物品让物品翻转乱蹦,后两个动作都是用来作弊更改骰子结果的。 听起来很无聊但是因为魔性可爱的画风和小人配音,让整个游戏有种掀桌模拟器的感觉。冲着演示片里小人敲桌子的蠢萌感买的。 适合看视频的时候旁边开个小窗随便点点玩玩,小小的放松一下。 (如果能够增加更多可获取的奖励,开放物品摆放和堆叠的效果就更好了,会有种小孩在桌上拿麻将搭家具的感觉)
Cute uncomplicated dice rolling game with a physics twist. Also you get to punch the lil' hat boi. That's always appreciated :)
Best game tttttttttttttt :)
the greatest game ever made everyone should play it
good goofy game
Di-Da-Dobble is a small, charming, and intentionally low-stakes game from Sokpop Collective that leans fully into the idea of play as a soothing, almost toy-like activity rather than a structured challenge to be mastered. As with many of Sokpop’s releases, the game is built around a single, clearly defined idea and explores it with warmth, humor, and restraint. In this case, that idea is dice rolling — not as a competitive board game simulation or a strategic puzzle, but as a cozy ritual where randomness, visual delight, and gentle accumulation take center stage. At its core, the game revolves around rolling five dice up to three times per turn in search of matching combinations. Landing three, four, or five of a kind earns stars, which serve as the primary score metric and feed directly into global leaderboards. The mechanics are immediately understandable, even to players with no familiarity with classic dice games, and there is no complex scoring sheet or rigid structure dictating how a session should unfold. Instead, Di-Da-Dobble feels deliberately open-ended, encouraging players to roll, reroll, and accept the outcome without stress or penalty. This emphasis on randomness and acceptance is a defining feature, transforming what could have been a competitive dice game into something closer to a digital fidget toy. Presentation plays a crucial role in selling this relaxed experience. The visuals are bright, soft, and friendly, centered around a cheerful gnome character who reacts subtly to the flow of the game. As players earn stars, they unlock small decorative props that populate the scene, adding plants, food, and whimsical objects that gradually make the space feel more personal and lived-in. These cosmetic rewards don’t alter gameplay in any meaningful way, but they provide a steady stream of visual feedback that reinforces a sense of gentle progress. Paired with a pleasant selection of original music tracks, the overall atmosphere is calming and inviting, making the game well suited for short sessions during breaks or moments when focus and intensity are unwelcome. While the mechanics are simple, there is still a light sense of engagement driven by optimization and repetition. Players who enjoy chasing high scores can find satisfaction in deciding when to reroll and when to settle for a smaller match, even if the decision-making never becomes particularly deep. The online leaderboard gives context to these choices, allowing players to compare their accumulated stars with others and providing a loose sense of competition. However, this competition never feels aggressive or demanding; it exists more as a curiosity than a pressure, aligning with the game’s overall philosophy of relaxed play. The lack of complexity is both the game’s greatest strength and its most obvious limitation. Di-Da-Dobble does not evolve mechanically over time, introduce new rules, or escalate difficulty in any traditional sense. Sessions can start to feel repetitive once the novelty of the dice rolling and visual rewards wears off, especially for players accustomed to systems-heavy games or long-term progression loops. There is no narrative arc, no strategic depth to uncover, and no real endpoint beyond personal satisfaction or leaderboard placement. For some players, this minimalism will feel refreshing; for others, it may feel too slight to justify extended engagement. Viewed within the broader context of Sokpop Collective’s output, Di-Da-Dobble fits comfortably as one of their more meditative and toy-like projects. It exemplifies the studio’s willingness to release games that don’t chase scale or complexity, instead focusing on mood, texture, and a single playful idea executed cleanly. Like many Sokpop titles, it feels designed to be enjoyed briefly and remembered fondly rather than consumed obsessively. Ultimately, Di-Da-Dobble is a game about comfort and chance. It doesn’t demand skill, strategy, or commitment, and it never punishes the player for bad luck. Instead, it offers a small, pleasant space where rolling dice, collecting stars, and watching a scene slowly fill with cozy clutter can be satisfying in its own quiet way. For players who appreciate minimalist indie games, casual score-chasing, or the simple joy of randomness wrapped in charming presentation, it delivers exactly what it promises — nothing more, nothing less. Rating: 5/10
fun little game :)
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