
Destined to Die is a task managing game about depression, containing over 200+ pieces of physical and digital art. What's the point in life, if all paths lead to death. Choose your actions, and learn how to live. All paths lead to death, but how long can you live?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I want to recommend this game, but on multiple fundamental levels does It lack good basic mechanic design. Sure, the art is mildly interesting, esoteric, inspiring even. But they lack substance outside of the grind of getting each image for the gallery wall, which Is uninteresting, and doesn't really demonstrate anything when you can't even figure out how to play the game In time to actually experience what the story Is supposed to be. Yes, It's a game about the struggles of depression, But I don't think It gives you the means to understand that, nor shows It well. I also, REALLY hate, that you cannot get all the achievements to 100% the game If you miss the slim to none window of requirements to do so. Thankfully, I had been reading a guide [Because I simply couldn't get passed the first damn day of the game], and managed to obtain them successfully. It sets you up for failure not only plot wise, but player wise. I can't In good faith recommend a game when It feels so half baked and unfinished In mechanics, story, and design.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall enjoyable game that portrays depression, BUT.... The reset button doesn't work, and according to threads this is "intentional game design" as said by developer in their discord server. Because of this, it was literally impossible to get all of the achievements. Disappointed, I wanted to 100%.
Very personal project, art is cute but not decent enough to make up for the rest. I understand what the game wants to do but, to me, it was confusing in a disengaging way. The good ending was ok though Reset button doesn't work
the tips were not enough for me, and i really tried to heal the character. got my diagnose years ago, and i got the main idea and story, nevertheless, this game does not encourage to move on, and the cardpostals were not really needed, lost time while trying to understand their purpose, and bum, died again. it may be caused by my willingless to see what happens next, but i find it soo boring that my assesments seem better rn.
it's a tedious experience for sure, but so is living with depression. why continue like this if it's hard? still, i think it was engaging enough to get through the "complete" experience.
so confusing, just like real life
You are loved
I'm fully convince I can live.
I really enjoyed this game, the art style is really pleasing! I however don't recommend this if you are feeling down.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.