
Idle Immortal is a desktop idle cultivation pet game. Your cultivator stays on your desktop, training while you work, study, or relax. Typing and idling build power, unlock breakthroughs, and earn random gear. Team up with friends, build a sect, and enjoy an easy path to immortality.
Modeled estimate, not a reported figure. How we estimate →
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About
"Idle Immortal: Fish-Peeking Chronicles" is a desktop idle cultivation pet game. Your desktop is more than just a desktop - it is your own personal sanctuary.
In the game, you will raise a little cultivator who permanently stays on your desktop, accompanying you while you work, study, daydream, or slack off. Whether you are seriously typing or temporarily away from your computer, your little companion will keep cultivating, accumulating power, breaking through realms, exploring opportunities, and sometimes obtaining randomly dropped gear and magical treasures.
The game focuses on a relaxed, low-interruption companion experience, combining "idle growth" with "typing interaction," so that everyday office work, study, and computer use can become a lighthearted and enjoyable cultivation journey.
You can also connect with friends online, build a sect together, share your pace of growth, idle together in your desktop world, and gradually ascend.
Game Features
- Desktop companion cultivator pet: A little cultivator accompanies you in real time and blends naturally into your daily computer use
- Typing cultivation system: Every keystroke can be converted into cultivation, making typing part of your training
- Easy idle progression: Continue growing both online and offline with relaxed development and no grinding pressure
- Realm breakthroughs and random drops: Keep improving your cultivation, break through to higher realms, and collect equipment and magical treasures
- Online sect gameplay: Idle and relax with friends, build your sect together, and grow toward ascension
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Japanese, Traditional Chinese, Korean
Reviews
[h1]碎片化修仙,解锁佛系飞升新姿势 [/h1] 在修仙游戏扎堆内卷的当下,《摸鱼修仙传》跳出了传统仙侠的厚重框架,把“佛系养成”和“碎片化体验”做到了极致,堪称打工人、学生党的专属修仙乐园。 游戏核心玩法紧扣“摸鱼”内核,主打轻量化放置养成,完美适配日常碎片时间。每次打字都能化作成长助力,并且在成长过程中会获得装备,从凡人筑基到渡劫飞升,每一步成长都有清晰的反馈,成就感拉满。同时融入了共建宗门的轻量玩法,既保留了修仙题材的原汁原味,又不会让玩家感到疲惫。 美术风格走清新治愈路线,Q版萌系的仙侠角色搭配灵动的场景设计,云雾缭绕的仙山、灵气充盈的秘境、古朴雅致的仙府,每一处画面都透着闲适感,没有繁杂的视觉干扰,长时间游玩也不会觉得视觉疲劳。氛围感直接拉满,仿佛真的置身于悠然的修仙世界。 《摸鱼修仙传》是一款找准定位、特色鲜明的休闲修仙游戏。它摒弃了繁琐的操作和紧绷的节奏,把“轻松修仙”的理念贯彻到底,在工作、学习和摸鱼时,都能沉浸式体验飞升乐趣。对于偏爱佛系养成、追求轻松游戏体验的玩家而言,这款游戏无疑是打发时间、圆梦修仙的优质选择。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
挂机摸鱼神器,有点击就有修为上涨, 不过好像鼠标灵敏度会被改变,拖动很慢。
[b]Desktop Immortal[/b] to kolejna dosyć specyficzna produkcja nie będąca w gruncie rzeczy pełnoprawną grą a jedynie wizualnym dodatkowym programem działającym w tle, który wykrywa aktywność waszej myszki – kliknięcia powodują aktywność waszej wirtualnej postaci nabijając tym samym punkty. Po zdobyciu odpowiedniej ich ilości uczestnik otrzymujecie losowo generowane elementy kosmetyczne do przystrojenia tej postaci z możliwością modyfikacji jej wizualnych parametrów w każdym momencie. Powiem szczerze, że nie mam zielonego pojęcia po co ludzie tworzą takie produkcie które w gruncie rzeczy mogą tylko dekoncentrować przy pracy czy nauce, a nawet w niektórych przypadkach niepotrzebnie obciążać system komputerowy – tworząc niepotrzebne błędy/problemy w systemie. Do tego twórca wystawił ją za astronomicznie wysoką cenę, coś czego jest masa w dziale gier free-to-play na platformie Steam – niekiedy oferujące lepszą jakość, doznania oraz różnorodność aniżeli wyżej recenzowany tytuł. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
Desktop Immortal, developed and published by Lcc, is a quietly unconventional take on the idle genre, one that reimagines what it means to “play” a game by embedding itself directly into your daily computer routine. Rather than demanding your full attention in a dedicated window, it exists persistently on your desktop, behaving more like a living widget than a traditional application. This design choice immediately sets it apart, framing the experience less as something you sit down to engage with and more as a companion that grows alongside your everyday activity. At the heart of the game is a cultivation system inspired by xianxia traditions, where a small on-screen character steadily trains, evolves, and ascends through various stages of power. What makes this system particularly interesting is how progression is tied to real-world interaction—specifically, your keyboard input. Every keystroke you make contributes to the character’s growth, transforming routine tasks like writing, browsing, or chatting into a form of in-game advancement. It’s a subtle but effective idea, one that taps into the satisfaction of productivity and reframes it as progress within a fictional framework. Even when you are not actively thinking about the game, it continues to move forward, reinforcing the sense that time spent on your computer is never entirely “wasted.” The idle mechanics are deliberately forgiving and require minimal intervention. Resources accumulate passively, milestones are reached without constant supervision, and rewards arrive at a steady, predictable pace. Equipment drops and progression checkpoints provide small bursts of engagement, but they rarely demand strategic decision-making. Instead, the game leans into a relaxed rhythm, encouraging players to check in occasionally rather than remain constantly involved. This makes it particularly well-suited for multitasking environments, where attention is divided and gameplay needs to be unobtrusive. As progression unfolds, the concept of “realm breakthroughs” becomes the primary marker of advancement, giving structure to what might otherwise feel like an endless incremental climb. These breakthroughs provide a sense of accomplishment and forward motion, even if the underlying mechanics remain relatively unchanged. There is also a light social component in the form of sects or player groups, which introduces a faint layer of communal interaction. While this feature adds some context and shared experience, it does not fundamentally alter the game’s solitary nature, serving more as a supplementary layer than a core system. Visually, Desktop Immortal adopts a soft, minimalistic style that prioritizes clarity and unobtrusiveness over spectacle. The character design and interface elements are clean and inoffensive, blending easily into the desktop environment without becoming distracting. This aesthetic choice is crucial to the game’s identity—it succeeds precisely because it does not demand attention. However, this same restraint can also make the experience feel visually underwhelming, especially for players accustomed to more dynamic or visually rich idle games. The audio design follows a similar philosophy, remaining subdued and easily ignorable. The game’s biggest strength—its passive, ever-present nature—is also where its limitations become most noticeable. Because it is designed to operate in the background, it rarely evolves into something deeper or more engaging. The systems, while conceptually clever, are relatively shallow, and the sense of progression can begin to feel repetitive once the novelty of the core idea wears off. There are few meaningful decisions to make, and little opportunity for players to influence outcomes beyond simply continuing to exist alongside the game. For some, this will be exactly the appeal; for others, it may quickly lead to disengagement. Ultimately, Desktop Immortal feels like an experiment in redefining how games fit into daily life rather than an attempt to deliver a traditionally immersive experience. It succeeds in creating a low-effort, persistent loop that rewards time spent at the computer, and it does so with a certain quiet charm. However, its lack of depth and limited interactivity mean that it is unlikely to leave a lasting impression beyond its initial novelty. It is best approached as a background companion—something that enhances your routine in small, almost imperceptible ways—rather than a game that demands to be the center of your attention. Rating: 6/10
拜托修复一下 帽子和胡子等一旦装备无法脱下的bug 搞得我发型都没用了全被盖住!
摸鱼修仙传,所见即所得,无需多言。 请继续充实,不断的完善,加油更新。
Basic desktop avatar that does nothing except randomly drop various outfit pieces when you click the mouse button or press a keyboard key. Outfits are separated into several categories—such as shoes, hats, accessories, and so on—and you can then customize the avatar with the available items. This is purely cosmetic and has no effect on anything.
給的裝備很沒誠意,也沒有甚麼互動選項 重點是開了電腦還便很卡 當45丟到水裡
按住ctrl來升級的遊戲
点任意键就能噼里啪啦弹字掉皮肤装备 有中文 有成就 但是成就似乎无法正常激活 挺急的 快更新
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