
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The Desktop Dungeons: Enhanced Edition has arrived. Now with new content and quests, new classes (that's 21 total now if you've been keeping count) and a new way to play: For the first time ever, compete against your friends (or the world at large) in the seeded Daily Dungeon. Enhanced Edition features: Secretly despise friends for already beating you on the Daily Dungeon leaderboards. Unlock a terrifying new building for your Kingdom. Discover the Rat Monarch and Chemist classes... and their reasons for visiting the Kingdom. Click through new quests and ignore exposition as it streams past you. Gleefully and accurately sling spells from the player-requested drag-to-cast and radial menus. Pages and pages of optimizations and bug fixes that are awesome but don't sound cool when we put them in lists like this one. Desktop Dungeons is a quick-play, roguelike-like puzzle game that gives you 10-20 minutes of dungeon-crawling action per serving. Casual players can enjoy endless coffee-break gaming sessions in infinitely random dungeons, while hardcore enthusiasts can unearth the game’s subtleties and tackle challenges of unrealistic viciousness. Down all paths lies frequent death, easy accessibility and the urge to play just one more dungeon. Cloud save notice: Desktop Dungeons has a completely optional cloud-saving system that's useful if you plan to play the same Kingdom on multiple machines, the browser version and mobile versions (coming soon). Your unique cloud-key can be found under My Account . This key must be redeemed here to create an in-game account. The perfect coffee-break game: Fight your way through fantasy dungeons in as little as 10 minutes. Never the same thing twice: Each dungeon is randomly generated, yet winnable. Explore the finely-tuned gameplay as you learn more and more impressive ways to beat vicious bosses and unlock new items, gods and heroes to play. Prize-winning awesomeness: Classic roguelike play re-imagined as a unique single-screen puzzle adventure that won Excellence in Design at the 13th Annual IGF Awards.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $516.5K | 2.4K | 84% | $14.99 | |
| — | 498 | 92% | $24.99 | |
| — | 3 | 100% | $19.99 | |
| — | 443 | 90% | $6.99 | |
| — | 315 | 86% | $2.99 | |
| — | 64 | 92% | $5.49 |