
Hikaru sets off for a fun-filled summer vacation at his university's club retreat. However, a sudden fierce storm blows in, causing their boat to drift off course, leading to them being stranded. Will Hikaru be able to make a girlfriend before they manage to escape this predicament?
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Hikaru sets off for a fun-filled summer vacation at his university's club retreat. However, a sudden fierce storm blows in, causing their boat to drift off course, leading to them being stranded. Will Hikaru be able to make a girlfriend before they manage to escape this predicament?

Adventure Game
Pixel Art
Pure Love Story
Conversation Only, No Combat
Includes Mini-Games
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
goat 도트랴겜... 오토대쉬 켜놓고 겜하면 그냥저냥 할만했습니다 갠적으론 문어발 플레이에 아무런 제약이 없는게 편하다면 편한데 좀 아쉬웠네요
[h3]게임성: ★★★☆☆ 선정성: ★★★★☆ 추천도: ★★★★★[/h3] 일단 이 게임에 [b]★★★★★[/b]를 준 이유는 내가 도트박이이기 때문이다. 도트퀄이 상당히 좋으며 도트 H씬도 다른 도트 야겜에 비하면 최상급 수준의 도트그래픽을 보여준다. 게임 메인 스토리는 여름방학 동안 무인도(?)에서 배를 놓치고 히로인들과 생활하며 호감도를 쌓으며 H를 하고 서브스토리를 보는 게임이다. 먼저 리뷰하신 야겜 GOAT분의 말처럼 이 게임은 맵이 상당히 넓고 퍼즐이 짜증나게 되어있으며 히로인들을 일일이 찾으러 가는데 상당히 많은 피로감이 쌓이는게 단점이지만 그걸 만회하고도 남는 도트 H씬은 이 게임 최고 장점이다. [u][b]도트박이들은 꼭 구매하는 게임이지만 어릴 적 포켓몬스터 골드할때 퍼즐맵 깨기 귀찮아서 공략 찾아본 사람들은 한 번 더 사는 걸 고민해 보길[/b][/u]
쯔꾸루 게임인데 일단 맵이 크다. 상호작용하는 부분은 다 알려주기는 하는데 조건부인 부분이 있어서 하룻밤이 지날 때마다 매번 확인하려 넓은 맵을 다 돌아다녀야 하는데 자동달리기가 있어도 이동속도를 조금 더 빠르게 해줬으면 좋지 않았을까 싶다. 외엔 미니게임이나 퍼즐이 있긴 한데 전부 쉽지만 몇 개 빼고는 가볍게 할 수 있었다. 하지만 밤마다 꿈속에서 가끔 의미없는 장소나 상호작용 가능한 가구 중 기괴한 텍스트가 있었는데 그것만이 나에게 안좋게 다가왔다. 큰 스토리는 없지만 가벼운 내용으로 이쁜 도트그림체와 기분이 좋아지는 가벼운 분위기가 참 좋았다. 한글은 덤. 카나에의 존재감이 압권이였다.
[h1]那个夏天的小岛[/h1] [h2]却忽然忘了是怎么样的一个开始 在那个古老的不再回来的夏日[/h2] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:线性RPG [*]游戏剧情简介:阿光与同一社团的众人来到了一个小岛享受夏日的闲暇时光,却因一个狂风骤雨的雨夜让船飘走的,这里成了一个“与世隔绝的孤岛”,无奈,只好在岛上自食其力,但当阿光逐步探索完整个岛屿之后,才发现其实“孤岛”只是个谎言 [/olist][/b] [h3]【游戏玩法】[/h3] [u]本作玩法是线性流程的角色扮演类的玩法。[/u] [b][olist] [*]游戏玩法:非常多的小游戏,可以说游戏是以小游戏为主的 [*]游戏引导:完全没有游戏引导 [*]游戏操作:移动可以使用鼠标,但建议使用键盘,设置界面难以唤起 [/olist][/b] [h3]【瑟瑟部分】[/h3] [b][olist] [*]游戏CG部分: 4个女主,每个女主各有3组差分和4个H事件 [*]游戏配音部分:无配音 [*]游戏角色立绘:像素风格的画风,非常精致 [*]游戏画廊: 地图上右侧长得像是广播塔的地方,也可以在游戏结束之后进入,通关可以解锁 [*]游戏可攻略角色:4个学妹 [*]游戏是否需要补丁:需要补丁 [*]游戏内是否有码:无码 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]制作精良,非常优秀的开场CG,在同类产品中非常少见 [*]精致的像素画风,有独特的美感 [/olist][/b] [h3]【改进建议】[/h3] [b][olist] [*]开场的CG动画声音不受整体音量控制,会吓到人 [*]减少小游戏的填充量,或者减少跑图部分的占比 [*]优化游戏的引擎,设置界面在游玩中非常难点出来 [/olist][/b] [h3]【游戏总结】[/h3] 该游戏是一个画面精致的线性RPG游戏,各位女主非常可爱,剧情包含了青春期对梦想中的夏日生活的向往,推荐想要回味青春的玩家尝试,但是由于过程过于冗长且无聊,讨厌拖沓的玩家谨慎考虑。 本游戏结束开场剧情之后,有一段颇为精致的CG演出,质量优秀,在同类产品中少有可以与其比肩的存在,但是,关音菩萨提醒您,请调低音量。 该游戏主要以小游戏为主,甚至可以说,该游戏就是众多小游戏的集合体,H情节都是附带的,但是,每次小游戏结束之后,玩家会被传送至小屋集合点处,没有办法一次性完成数个,同时,本作部分小游戏需要刷若干次,第一次玩还有新鲜感,多来几遍之后实在是无聊,而小游戏又与好感度挂钩,建议直接用修改器修改数值。 本作剧情缺乏引导,尽管在每个可触发的剧情点都有详细的触发条件,但是,多了之后实在是不知道下个触发点在哪,把地图都跑一遍实在是遭罪。 遗憾的是,本作中回想房间里面只有H情节部分,游戏本身的很多故事情节也是很不错的,但是无法回忆,非常可惜。 最后还有几点要说,游戏的快进键是长按z,回想房间的差分图是自动播放的,不受玩家控制,野猪冲撞可以在第一次冲撞的时候直接走出护栏,避免第一阶段的猪突猛进。
Desert Island in Summer? is a narrative-driven indie adventure developed by EroKuma and published by OTAKU Plan that blends light survival elements with romance-focused storytelling. Framed around a group of college students whose summer trip takes a disastrous turn, the game begins with a sudden storm that leaves the protagonist, Hikaru, and his clubmates stranded on an uncharted island. What could have been a tense survival drama instead unfolds as a character-centric journey that emphasizes interpersonal relationships, emotional growth, and the fleeting intensity of a shared summer crisis. Rather than leaning heavily into resource micromanagement or punishing survival mechanics, the game keeps its systems approachable and streamlined. Exploration plays a steady role as players move between island locations, gathering materials, triggering events, and advancing character storylines. There are light gameplay loops—occasional mini-games and simple progression tasks—that break up dialogue-heavy segments, but the core of the experience remains rooted in choice-driven conversations. Every dialogue option subtly influences relationships, shaping romantic paths and altering how characters respond to Hikaru over time. The result is less about surviving the island through technical mastery and more about navigating emotional connections under unusual circumstances. The cast is central to the game’s appeal. Each stranded companion has a distinct personality and narrative arc, and the story takes time to develop these dynamics gradually. Bonds deepen through shared hardships, casual banter, and moments of vulnerability. Romance routes are woven into the broader survival narrative rather than feeling detached from it. While the tone remains mostly light and reflective, there are undertones of tension as uncertainty about rescue lingers in the background. This balance between relaxed slice-of-life interaction and subtle urgency gives the story a gentle momentum that carries it forward. Visually, Desert Island in Summer? embraces a pixel art style that evokes nostalgic RPG aesthetics while maintaining a warm, colorful palette suited to its tropical setting. The island environments are simple yet charming, conveying beaches, forested paths, and makeshift shelters with enough detail to spark imagination without overwhelming the screen. Character sprites are expressive within the limits of the style, and occasional CG scenes highlight important narrative beats. The art direction complements the tone, reinforcing the feeling of a summer memory—vivid, fleeting, and emotionally resonant. Pacing is deliberate, sometimes bordering on slow. Players expecting high-intensity survival mechanics or dramatic plot twists may find the structure restrained. Travel between areas and gradual relationship building can take time, and progress often hinges on triggering the right conversations or events. However, for those who appreciate visual novels or relaxed story adventures, this steady rhythm enhances immersion. The island becomes less of a hostile environment and more of a backdrop for personal discovery and connection. Mechanically, the game does not attempt to innovate drastically. Its systems are simple, and the branching paths focus more on romantic outcomes than complex narrative divergences. Replay value comes primarily from exploring different relationship routes and witnessing alternate character interactions. While some players may wish for deeper survival mechanics or more varied gameplay elements, the streamlined design ensures accessibility and keeps the focus on story rather than complexity. Ultimately, Desert Island in Summer? is best experienced as a character-driven summer tale rather than a survival simulator. It offers a cozy yet slightly dramatic escape, where emotional bonds form under the pressure of isolation and uncertainty. Its pixel charm, approachable mechanics, and emphasis on romance make it particularly appealing to fans of indie visual novels and light adventure games. Though it may not satisfy those seeking intricate systems or high-stakes drama, it succeeds in delivering a heartfelt, gently paced story about connection, growth, and the unique intensity of a summer that refuses to be forgotten. Rating: 6/10
小遊戲相當無聊或是說折磨 開頭動畫無法跳過 意義不明 優點就是女角像素蠻可愛但也僅此而已 實用性可玩性低 浪費時間 沒打折時不推
像素画风确实涩,当初也是奔着像素涩涩来的 结果游戏画风包装好了没啥内容,10+个像素动图,play都是最最最基础的,还没有银叫配音 只能说卖贵了,价不配位
츠구미가 개꼴림
5/10分。剧情几乎没有,甚至有点离谱[spoiler] 被困荒岛是假的,城市就在岛的北边! [/spoiler],学妹线做的稀烂。小游戏也相当无聊,无配音无牛,我玩的不爽牛牛也不爽。15块以上不值得入。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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