
In Demon Peak, you play as the nameless warrior, trapped inside the depths of an unholy Mountain. Explore the mysterious and perilous enviroments, fight against a multitude of different enemies and gather magical abilities to overcome the Mountain's evil inhabitants.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. Please remove the Auto-select on items. I don't wanna use my potions unless I specifically select those. 2. Pleasew add proper item cycling buttons for "quick items" 3. Please remove the portals that can lead you to places you were not supposed to reach, and thus softlocking you 4. Please remove Ice physics from outside of the Ice biomes 5. Please change the controller mapping on movement from Left Stick to D-pad.
movement is hard to learn, combat is fun, pretty much a good game in my opinion. ( i played for 11 mins )
☀️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has great soundtrack, good graphics and epic boss fights.I can't get why there is a lot of negative reviews. I've only caught 1 bug during walktrough, and then you try to collapse it game refuses to open again.
Its on the quality level on which I dont want to downvote a free game, but then again, theoretically (being on Steam) the developer will eventually want to sell this (or somethig like it), so it doesnt get that handicap. -Art is hit and miss (somethings loo amazing, somethings feel bare minimum) - What i've seen of the story is just ok, -Movility is good (surpirising for a free metroidvania). - Map design is a little rough on some areas in that some areas feel well put together and others feel just like place holders for a future more interesting, less blocky rooms. -Simply starting it required to tweak steam setting a bit (but nothing fancy) -The few NPC I found are completely void of character -The music is s**cide inducing (honestly, that was the deciding factor for me, it got to a point i simply COULD NOT go through one more room, it was THAT nausiating). For all these reasons, i will come back to it when i sense the game is complete, but for now, its a no.
免费 没中文 没成就 恶魔峰 《恶魔峰》是一款 2D 横版平台动作游戏,其创作灵感源自经典的银河恶魔城类游戏与格斗游戏。游戏以近距离格斗和位移技能为核心玩法,玩家需在交错相连的场景中探索,以此获取各类技能与增益道具,并挑战击败各类首领怪物。 该游戏是由一群游戏开发专业的学生耗时一年完成的项目。《恶魔峰》拥有手绘像素美术风格,设计了数十种技能与敌人类型,场景包含上百个房间,还搭配了由多诺万・柯克创作的时长 30 分钟的完整原声配乐。
I saw people complaining in other reviews that the game was buggy and broken, the devs must have fixed it in the meantime because I didn't notice any real problem with it... it also must've been the last thing they did, given that they haven't released any other games since then. Anyway, I had a mostly good time with it as a fan of metroidvanias. Pros: + Cool pixelated art style that reminds of European computer games of the 16-bit period + Very nice soundtrack + Mostly responsive controls and fluid movement that makes the game apt for speedrunning + Not too much backtracking besides the monastery area that only has one save point for some reason + It's now free! Cons - Bosses are a bit too hard for this kind of game: they kill you in three hits, have patterns that can be hardly discerned and can chain attacks, giving you little time to react. - The fighting game-style combo inputs for some moves don't always work on the gamepad I used, they were not a great design choice anyway - Kind of short and ends abruptly with no real resolution. All in all, still a nice game if you like metroidvanias with a focus on combat and dodging/fast movement.
O jogo é muito bonito e divertido.
Despite its difficulty, the game has a flaw: unbalanced jumping, but it's great and the music is beautiful.
I will leave this cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.