
Deltascention is a fast-paced action roguelike with a ton of upgrades and a whole collection of editable arena's, and not to mention the weapons! Fight your way through all 50 waves to take out the final boss and save the world outside!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deltascention is an action roguelike takes place in a single room, but that doesn't mean that there isn't hours worth of fun stuffed into it.
The game varies over 50 waves with a final boss at the end. Every wave, new enemies spawn and the arena changes to a new layout previously created in the level editor. Killing enemies gives Xp that can be used to grant a choice of 3 upgrades of varying rarities, maybe even a new weapon. At wave 50, if you don't want to fight the final boss just yet, you can wait a while and loop for another 50 waves with a lot stronger enemies to get new upgrades.
A large selection of different weapons to choose from along with a ton of unique upgrades. Choosing a weapon even allows you to salvage it for a special one time upgrade! The salvaging upgrades are reset after changing weapons however.
The arena is one single elevator shaft, flying upwards. The ground is made up of a 16x16 grid of 5 unit tall pillars, along with a 2nd layer of single unit tall cubes. The arena is controlled by .txt files that can be located in the game files. This allows players to copy the files, and send them to their friends over almost ANY messaging program. Then they can just drag them into the files, and the new arena is there. But, it does require both layer 1 and layer 2 files, otherwise it will not work.
Enemy waves get progressively more difficult over time with new encounters arriving every few waves. Some enemies should take much higher priority than others. Some are just fodder, and some could end a run if not dealt with quickly.
Genres
Reviews
Fun concept but the background is brutal. Need to do something about the scrolling lines on the walls. Every time I tried to play I was nauseous 5 minutes in.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 0 | 42% | Free | |
| $123 | 1 | 100% | $4.99 | |
| $1.7K | 40 | 100% | $1.99 | |
| $529 | 2 | 100% | $6.99 | |
| $520 | 14 | 100% | $1.99 |
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| $325 | 50 | 68% | $0.49 | |
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| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |