
Tired of classical FPS? Delta-G is here for you, with its gravity bending, ultra fast-paced mechanics. At its core, freedom of movement, and unforgettable in-air gunfights.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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免费 没中文 没成就 重力异变 《重力异变》是一款多人在线第一人称射击游戏,其独特之处在于玩家可以改变重力方向,从而实现行走于墙面和屋顶的操作。游戏的核心理念是自由移动,你还能借助钩爪道具提升移动速度,甚至在空中滑翔穿梭! 激战全球玩家 本作为纯线上游戏,你既可与好友组队开黑,也能与全球真人玩家同台竞技。 畅享极速体验 重力切换、强力连跳、抓钩飞驰 —— 多重机制叠加,让你体验第一人称射击游戏前所未有的极限速度! 海陆空全域作战 你可以像传统射击游戏一样在地面周旋,也能化身平台跳跃游戏的角色,在空中穿梭缠斗。这款游戏完美融合了第一人称射击与平台跳跃的玩法精髓。 自定义专属打法 游戏内置多种角色职业,适配不同战斗风格。偏爱轻盈迅捷的突袭打法?我们应有尽有;追求固若金汤的防御流派?这里同样能满足你! 解锁花式击杀 重力操控、钩爪位移与传送装置的组合,能让你施展出传统射击游戏中难以想象的酷炫操作。翱翔天际、飞檐走壁,秀出前所未有的华丽击杀瞬间! 踏入重力扭曲的异次元 游戏关卡并非仅有单一平面的传统地图,而是延伸至多维空间。有的场景设定在巨型立方体内部,有的则直接搭建于悬浮半空的平台之上。 加入玩家社区 游玩《重力异变》,你收获的不只是游戏乐趣,更是加入一个专属玩家社群的契机。我们诚挚邀请你加入官方 Discord 社群,在这里你可以直接与开发者交流,畅所欲言地提出你对游戏的期待与建议!
[quote]Edit, ok apparently SHIFT, which has been used to run in every game since 3D Maze wars, is now what changes your gravity, in combination with the mouse. Should have just used flight controls or gravity zones.[/quote] I touched the road, rolled sideways, and flew off the map, out of bounds and into the void. There's no reset button. There's no reset barrier. There's no menu. There's no escape. no escape no escape No escape no escape no escape No escape no escape no escape No escape no escape no escape No escape no escape no escape
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Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
[h1]Before I played Delta G, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Ce jeu est génial pour jouer entre ami ! Je kifferais avoir + de gens sur le jeu, et une ligue compétitive ! J'ai adoré explosé mes potes dessus. Le truc de jouer sur différentes "dimensions" est + que génial. Les armes avec peu de recul font penser à un vieux FPS à papa qui est bien kiffant !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.