
A virtual reality game in the sense that the reality is virtual, and the virtual is an RPG game about some teenagers in a "magic academy" setting. It's a game that I like, and it's free in terms of currency units. Close your eyes and let the experience envelop you! But open them occasionally too.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game wont load to play?
practicing RPG Maker....
1920
No health bars on enemies, rushes the "story" and ends suddenly also "choose from 9 different classes" is a lie. there are 3 classes and each one chooses 1 of 3 of the exact same schools of magic. so it's not 9 different classes. It's 3 classes, with 3 choices of magic school
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun short game. 82 minutes with no farming at all. Story was lacking, but could be due to how short it was. No emotion given to any characters as not much is given on backgrounds. Overall, I recommend putting in the hour and a half if you are craving a classic RPG briefly.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.