
Deepest World is a coding sandbox MMORPG where you can automate your character with JavaScript. Explore a 3D open world, hunt monsters, gather resources, craft deep builds and items, acquire programming skills, grind 24/7.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
IMPORTANT:
This game is no longer receiving updates.
Development has ended, and no new features, fixes, or content are planned. The current version will remain available in its existing state.
Thank you to everyone who played and supported the project.
Genres
Stats
Languages: English
Engagement
Reviews
Cannot recomend this game enough. It started as a way to learn some Typescript and javascript, and became a passion for game development as a whole giving me a whole new hobby and passion. The developer is responsive and great too. 10/10 give it a go!
The dev is 100% active and making daily changes. Puts their game first and the players feedback is always appreciated. Fixes bugs of any sort if brought to there attention. Many coders in the discord, and helps everyone no matter how small it is. Game can be coded for complete afk if you want to, including skilling / attacking / farming. if you want to code it, people have already posted alot of things codes for personal use.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
Not even remotely an idle
Idea is OK in theory, game hasn't seen an update since September in practice.
deepest world is a blast for anyone who loves exploring, building or getting into the nitty-gritty of scripting. the ability to program your character’s ai with javascript is a standout feature that lets you really make the game your own. whether you want to automate gathering resources, design smarter combat strategies, or just mess around with the code, it adds a layer of depth that feels super rewarding. i was part of the early closed beta, and it’s crazy to see how much content has been added since then compared to when i first made my account. also not to mention the quality of the graphics has improved considerably too. even though it’s still in early access, the game already feels packed with potential and gets consistent updates that make it even better. the open world is massive with plenty of places to explore and challenges to tackle from battling monsters to crafting intricate structures. it does have a subscription but honestly it’s the price of a coffee and totally worth it for the content you get. if you’re into sandbox games or love tweaking character behaviors via scripts, deepest world is definitely worth checking out i know i can't wait for where the game will be in another few months
How to play?
🌲 = armor⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Deepest World, karakterinizin yapay zekasını JavaScript ile yazabileceğiniz bir kodlama sandbox MMORPG'sidir. Sonsuz bir açık dünyayı keşfedin, canavarları ve boss'ları avlayın, derin yapılar ve eşyalar hazırlayın, programlama becerileri edinin, 7/24 çalışın.
If you want a game that skips a tutorial showing how it's supposed to work and just pre-writes the code for you so it doesn't help you learn anything or even exercise with...THIS is the game for you!
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This is an unusual experimental game, and the experiment is to see if Steam gamers are suckers who'll pay money for an abandoned pixelcrap game. No, seriously... Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. And not just crappy microtransactions... a PAY TO PLAY SUBSCRIPTION. So this game is not "free" at all... the developer sought to abuse the free section of Steam with a non-free game... a direct attempt to mislead gamers, for profit. It's a weak and painfully generic attempt to make an Ultima Online-esque pixelcrap MMORPG, and beyond the toxic cash shop, there was a gimmick where you could automate your character using Javascript... ha, no seriously, Javascript. Anyway this is a terrible idea and nobody liked it. The game was a huge failure. "Deepest World" is a failed multiplayer game. Why is it dead? It's time for a video game autopsy! [i]Almost every multiplayer exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's little to no solo content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or solo content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The creators gave up on this 1 year and 1 month ago. It is destined to remain unfinished. This junkware is just polluting Steam and making it difficult for gamers to fully finished, completed games. That's not good for gamers. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. Now on to pricing and value for gamers. This isn't free as it's infested with toxic microtransactions. As always, that's a red flag and the game should be avoided for that reason alone. A peak of [b]12 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.